Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
98 lines
2.6 KiB
C++
98 lines
2.6 KiB
C++
#include "MW4Headers.hpp"
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#include "Team.hpp"
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#include <Adept\CollisionGrid.hpp>
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#include <Adept\EntityClassData.hpp>
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#include <ElementRenderer\Element.hpp>
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//#############################################################################
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//############################### Team ##############################
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//#############################################################################
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Team::ClassData* Team::DefaultData = NULL;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void Team::InitializeClass()
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{
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Verify(!DefaultData);
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DefaultData =
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new ClassData(
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TeamClassID,
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"MechWarrior4::Team",
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BaseClass::DefaultData,
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0, NULL,
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(Entity::Factory)Make,
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(Entity::CreateMessage::Factory)CreateMessage::ConstructCreateMessage,
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ExecutionStateEngine::DefaultData,
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(Entity::GameModel::Factory)GameModel::ConstructGameModel,
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(Entity::GameModel::Factory)GameModel::ConstructOBBStream,
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(Entity::GameModel::ReadAndVerifier)GameModel::ReadAndVerify,
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(Entity::GameModel::ModelWrite)GameModel::WriteToText,
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(Entity::GameModel::ModelSave)GameModel::SaveGameModel,
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AnimationStateEngine::Make
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);
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Register_Object(DefaultData);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void Team::TerminateClass()
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{
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Unregister_Object(DefaultData);
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delete DefaultData;
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DefaultData = NULL;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Team* Team::Make(CreateMessage *message,ReplicatorID *base_id)
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{
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Check_Object(message);
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Team *new_entity =
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new Team(DefaultData, message, base_id, NULL);
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Check_Object(new_entity);
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return new_entity;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Team::Team(ClassData *class_data,CreateMessage *message,ReplicatorID *base_id,ElementRenderer::Element *element):
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Vehicle(class_data, message, base_id, element),
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membersOfTeam(NULL)
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{
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Check_Pointer(this);
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Check_Object(message);
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m_teamAlignment = 0;
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m_MostRecentTeamNav = -1;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Team::~Team()
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{
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void Team::TurnOn (void)
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{
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lastParameterization = gos_GetElapsedTime ();
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executionState->RequestState(ExecutionStateEngine::NeverExecuteState);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void Team::TestInstance() const
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{
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Verify(IsDerivedFrom(DefaultData));
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}
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