Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
15 lines
655 B
C++
15 lines
655 B
C++
//===========================================================================//
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// File: bridge_Tool.cpp
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 01/12/2000 AHF Inital base class
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//---------------------------------------------------------------------------//
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//===========================================================================//
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#include "MW4Headers.hpp"
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#include "bridge.hpp"
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#include "MWDamageObject.hpp"
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