Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
26 lines
538 B
C++
26 lines
538 B
C++
#pragma once
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#include "vehicle.hpp"
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namespace MechWarrior4
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{
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class CCheapMover
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{
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private:
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Stuff::Point3D m_Loc;
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Stuff::Vector3D m_Dir,m_LastDir;
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bool m_Airplane;
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Stuff::Scalar m_FlyingAltitude;
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public:
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CCheapMover (Stuff::Point3D newloc);
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CCheapMover (Stuff::Point3D newloc,Stuff::Scalar altitude);
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bool UpdatePos (Stuff::Point3D dest,Stuff::Scalar speed,float till);
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void UpdatePos (Vehicle *veh,Stuff::Point3D dest);
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const Stuff::Point3D& Loc (void) const
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{ return m_Loc; }
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};
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}
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