Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
//---------------------------------------------------------------------------
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//
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// dfile.h - This file contains the definitions for the class File
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//
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// Honor Bound -- FASA Interactive Technologies
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//
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// Copyright (c) 1995 FASA Interactive Technologies
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//
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//
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//---------------------------------------------------------------------------
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#ifndef DFILE_H
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#define DFILE_H
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//---------------------------------------------------------------------------
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// Include files
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//---------------------------------------------------------------------------
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namespace ABL
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{
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typedef long FileHandle;
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typedef long FilePos;
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//---------------------------------------------------------------------------
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class File;
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typedef File *FilePtr;
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}
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//---------------------------------------------------------------------------
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#endif // DFILE_H
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//---------------------------------------------------------------------------
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//
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// Edit Log
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//
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//
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//---------------------------------------------------------------------------
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