Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
19 lines
1.0 KiB
C++
19 lines
1.0 KiB
C++
//===========================================================================//
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// File: MW4Application.hpp //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 08/25/97 JMA Infrastructure changes. //
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// 08/25/97 ECH Infrastructure changes. //
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// 08/27/98 BDB Made it MW4 //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995-97, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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extern void MW4Testall();
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