Files
firestorm/Gameleap/code/mw4/Code/MW4Application/MW4Application.plg
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

218 lines
6.4 KiB
Plaintext

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<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: GameOS - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPA.tmp" with contents
[
/nologo /G6 /Gz /Zp4 /MD /W4 /GR /Oa /Og /Oi /Oy /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\GUN" /D "_WINDOWS" /D "NOMINMAX" /D "NDEBUG" /D "WIN32" /Fp"Release/GameOS.pch" /Yu"pch.hpp" /Fo"Release/" /Fd"Release/GameOS.pdb" /Zl /FD /GF /c
"C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\DXRasterizer.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPA.tmp"
Creating temporary file "C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPB.tmp" with contents
[
/nologo /out:"../../../rel.bin\GameOS.lib"
.\Release\DirtyRectangle.obj
.\Release\DXRasterizer.obj
.\Release\RenderIME.obj
.\Release\VertexBuffer.obj
.\Release\VideoCard.obj
".\Release\3D T&L.obj"
.\Release\3DPrimitives.obj
.\Release\3DRasterizer.obj
.\Release\Clipping.obj
.\Release\RenderStates.obj
.\Release\RenderToTexture.obj
.\Release\png.obj
.\Release\pngerror.obj
.\Release\pngget.obj
.\Release\pngmem.obj
.\Release\pngpread.obj
.\Release\pngread.obj
.\Release\pngrio.obj
.\Release\pngrtran.obj
.\Release\pngrutil.obj
.\Release\pngset.obj
.\Release\pngtrans.obj
.\Release\pngwio.obj
.\Release\pngwrite.obj
.\Release\pngwtran.obj
.\Release\pngwutil.obj
.\Release\adler32.obj
.\Release\compress.obj
.\Release\crc32.obj
.\Release\deflate.obj
.\Release\gzio.obj
.\Release\infblock.obj
.\Release\infcodes.obj
.\Release\inffast.obj
.\Release\inflate.obj
.\Release\inftrees.obj
.\Release\infutil.obj
.\Release\trees.obj
.\Release\uncompr.obj
.\Release\zutil.obj
.\Release\Loader_BMP.obj
.\Release\Loader_JPG.obj
.\Release\Loader_PNG.obj
.\Release\Loader_TGA.obj
".\Release\Texture API.obj"
".\Release\Texture Convert.obj"
".\Release\Texture Create.obj"
".\Release\Texture Format.obj"
".\Release\Texture Manager.obj"
".\Release\Texture MipMap.obj"
".\Release\Texture Original.obj"
".\Release\Texture SysMem.obj"
".\Release\Texture Update.obj"
".\Release\Texture VidMem.obj"
.\Release\ControlManager.obj
.\Release\ForceFeedback.obj
.\Release\Keyboard.obj
.\Release\Mouse.obj
.\Release\Cpu.obj
.\Release\ErrorDialogs.obj
.\Release\ErrorHandler.obj
.\Release\Exceptions.obj
.\Release\ExitGameOS.obj
.\Release\ImageHlp.obj
.\Release\Logfile.obj
.\Release\MachineDetails.obj
.\Release\Mail.obj
.\Release\Raid.obj
.\Release\Spew.obj
.\Release\ThunkDLLs.obj
.\Release\FileIO.obj
.\Release\Font3D.obj
.\Release\Font3D_Load.obj
.\Release\Font3D_DBCS.obj
.\Release\Font3D_DBCS_Storage.obj
.\Release\Font3D_DBCS_Surface.obj
.\Release\LocalizationManager.obj
.\Release\MemoryManager.obj
.\Release\Games_GUN.obj
.\Release\Games_LAN.obj
.\Release\GUNGameList.obj
.\Release\Net_Globals.obj
.\Release\Net_Main.obj
.\Release\Net_Packet.obj
.\Release\Net_Protocol.obj
.\Release\Net_Routines.obj
.\Release\Net_Threads.obj
.\Release\nglog_mark.obj
.\Release\UserInterface.obj
.\Release\zping.obj
.\Release\Registry.obj
.\Release\ACM.obj
.\Release\EZVector.obj
".\Release\Sound API.obj"
".\Release\Sound DS3DChannel.obj"
".\Release\Sound DS3DMixer.obj"
".\Release\Sound Renderer.obj"
".\Release\Sound Resource.obj"
.\Release\Time.obj
.\Release\Globals.obj
.\Release\Libraries.obj
.\Release\Threads.obj
.\Release\Windows.obj
.\Release\WindowsDebugging.obj
.\Release\WinMain.obj
.\Release\WinProc.obj
.\Release\Direct3D.obj
.\Release\DirectDraw.obj
.\Release\DirectInput.obj
.\Release\DirectPlay.obj
.\Release\DirectShow.obj
.\Release\DirectSound.obj
.\Release\DirectX.obj
.\Release\DirectXDebugging.obj
.\Release\DirectXErrors.obj
.\Release\perf.obj
.\Release\Profiler.obj
.\Release\Debugger.obj
.\Release\DebugGraphs.obj
.\Release\DebugGUI.obj
.\Release\DebugMenus.obj
.\Release\guids.obj
.\Release\pch.obj
.\Release\VideoPlayback.obj
.\Release\Music.obj
.\Release\eventid.obj
.\Release\goslog.obj
.\Release\gvserver.obj
.\Release\render.obj
]
Creating command line "link.exe -lib @C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPB.tmp"
<h3>Output Window</h3>
Compiling...
DXRasterizer.cpp
Creating library...
<h3>
--------------------Configuration: autoconfig - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPC.tmp" with contents
[
/nologo /subsystem:windows /incremental:no /pdb:"../../../rel.bin/autoconfig.pdb" /machine:I386 /out:"../../../rel.bin/autoconfig.exe"
.\Release\autoconfig.obj
.\Release\autoconfigDlg.obj
.\Release\ConfigError.obj
.\Release\StdAfx.obj
.\Release\autoconfig.res
\VWE\GameleapCode5_03\rel.bin\GameOS.lib
\VWE\GameleapCode5_03\rel.bin\MFCPlatform.lib
\VWE\GameleapCode5_03\rel.bin\Stuff.lib
]
Creating command line "link.exe @C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPC.tmp"
<h3>Output Window</h3>
Linking...
LINK : warning LNK4089: all references to "SHELL32.dll" discarded by /OPT:REF
<h3>
--------------------Configuration: MW4Application - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPE.tmp" with contents
[
comdlg32.lib /nologo /subsystem:windows /incremental:no /pdb:"Release/MW4_rel.pdb" /map:"Release/MW4.map" /machine:I386 /out:"../../../rel.bin/MW4.exe"
.\Release\MW4AppHeaders.obj
.\Release\MW4Testall.obj
.\Release\UserInterface.obj
.\Release\Cstr.obj
.\Release\ctcl.obj
.\Release\ctime.obj
.\Release\mugSocs.obj
.\Release\StdAfx.obj
.\Release\Eula.obj
.\Release\MW4Application.obj
.\Release\MW4Application.res
\VWE\GameleapCode5_03\rel.bin\GameOS.lib
\VWE\GameleapCode5_03\rel.bin\Stuff.lib
\VWE\GameleapCode5_03\rel.bin\MLR.lib
\VWE\GameleapCode5_03\rel.bin\gosFX.lib
\VWE\GameleapCode5_03\rel.bin\ElementRenderer.lib
\VWE\GameleapCode5_03\rel.bin\Adept.lib
\VWE\GameleapCode5_03\rel.bin\MW4.lib
\VWE\GameleapCode5_03\rel.bin\GOSScript.lib
\VWE\GameleapCode5_03\rel.bin\Compost.lib
\VWE\GameleapCode5_03\Rel.bin\GamePlatformNoMain.lib
\VWE\GameleapCode5_03\rel.bin\MW4DedicatedUI.lib
\VWE\GameleapCode5_03\rel.bin\server.lib
\VWE\GameleapCode5_03\rel.bin\ctcls.lib
]
Creating command line "link.exe @C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPE.tmp"
<h3>Output Window</h3>
Linking...
LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF
LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF
<h3>Results</h3>
MW4.exe - 0 error(s), 3 warning(s)
</pre>
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