Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
76 lines
1.6 KiB
C++
76 lines
1.6 KiB
C++
// DlgCameraName.cpp : implementation file
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
#include "mw4gameed.h"
|
|
#include "DlgCameraName.h"
|
|
|
|
#ifdef _DEBUG
|
|
#define new DEBUG_NEW
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[] = __FILE__;
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CDlgCameraName dialog
|
|
|
|
|
|
CDlgCameraName::CDlgCameraName(CWnd* pParent /*=NULL*/)
|
|
: CDialog(CDlgCameraName::IDD, pParent)
|
|
{
|
|
//{{AFX_DATA_INIT(CDlgCameraName)
|
|
m_strCameraName = _T("");
|
|
//}}AFX_DATA_INIT
|
|
}
|
|
|
|
|
|
void CDlgCameraName::DoDataExchange(CDataExchange* pDX)
|
|
{
|
|
CDialog::DoDataExchange(pDX);
|
|
//{{AFX_DATA_MAP(CDlgCameraName)
|
|
DDX_Text(pDX, IDC_CAMERA_NAME, m_strCameraName);
|
|
DDV_MaxChars(pDX, m_strCameraName, 15);
|
|
//}}AFX_DATA_MAP
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(CDlgCameraName, CDialog)
|
|
//{{AFX_MSG_MAP(CDlgCameraName)
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CDlgCameraName message handlers
|
|
|
|
BOOL CDlgCameraName::OnInitDialog()
|
|
{
|
|
CDialog::OnInitDialog();
|
|
|
|
UpdateData(FALSE);
|
|
|
|
return TRUE; // return TRUE unless you set the focus to a control
|
|
// EXCEPTION: OCX Property Pages should return FALSE
|
|
}
|
|
|
|
void CDlgCameraName::OnOK()
|
|
{
|
|
UpdateData(TRUE);
|
|
CDialog::OnOK();
|
|
}
|
|
|
|
void CDlgCameraName::OnCancel()
|
|
{
|
|
CDialog::OnCancel();
|
|
return;
|
|
}
|
|
|
|
void CDlgCameraName::SetCameraName(LPCSTR szCameraName)
|
|
{
|
|
m_strCameraName = szCameraName;
|
|
}
|
|
|
|
void CDlgCameraName::GetCameraName(LPSTR szCameraName)
|
|
{
|
|
lstrcpy(szCameraName, (LPCSTR)m_strCameraName);
|
|
}
|