Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
26 lines
777 B
C++
26 lines
777 B
C++
#include "stdafx.h"
|
|
#include "MW4GameEdTool.hpp"
|
|
|
|
//#############################################################################
|
|
//########################### MW4GameEdTool ##############################
|
|
//#############################################################################
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
MW4GameEdTool::MW4GameEdTool():
|
|
GOSTool()
|
|
{
|
|
Check_Pointer(this);
|
|
modeManager = new ModeManager(ModeManager::AlwaysActiveMode);
|
|
Register_Object(modeManager);
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
MW4GameEdTool::~MW4GameEdTool()
|
|
{
|
|
Check_Object(this);
|
|
Unregister_Object(modeManager);
|
|
delete modeManager;
|
|
modeManager = NULL;
|
|
} |