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firestorm/Gameleap/code/mw4/Code/MW4GameEd/SprayCommand.h
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30 lines
509 B
C++

// File: SprayCommand.hpp //
//---------------------------------------------------------------------------//
// Date Who Modification //
#pragma once
#include "Command.h"
namespace Adept
{
class Entity;
};
class SprayCommand :
public Command
{
public:
SprayCommand(Adept::Entity *entity);
virtual ~SprayCommand();
void
Execute();
void
Undo();
void
Move();
Stuff::Point3D
moveOffset;
};