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firestorm/Gameleap/code/mw4/Code/MW4GameEd2/PanelDlg.cpp
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C++

// PanelDlg.cpp : implementation file
//
#include "stdafx.h"
#include "MW4GameEd2.h"
#include "PanelDlg.h"
/////////////////////////////////////////////////////////////////////////////
// CPanelDlg dialog
CPanelDlg::CPanelDlg(UINT nIDTemplate, CWnd* pParent /*=NULL*/):
CDialog(nIDTemplate, pParent)
{
MyID=nIDTemplate;
//{{AFX_DATA_INIT(CPanelDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CPanelDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPanelDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPanelDlg, CDialog)
//{{AFX_MSG_MAP(CPanelDlg)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPanelDlg message handlers
void CPanelDlg::Create(CWnd* pParent)
{
CDialog::Create(MyID,pParent);
}