Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
87 lines
1.9 KiB
C++
87 lines
1.9 KiB
C++
#if !defined(BUILDCURVES_HPP)
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#define BUILDCURVES_HPP
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#include <gosFX\PointCloud.hpp>
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#include <gosFX\ShardCloud.hpp>
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#include <gosFX\PertCloud.hpp>
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#include <gosFX\CardCloud.hpp>
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#include <gosFX\EffectCloud.hpp>
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#include <gosFX\EffectLibrary.hpp>
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#include <gosFX\Card.hpp>
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#include <gosFX\Tube.hpp>
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#include <gosFX\Beam.hpp>
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#include <gosFX\Flare.hpp>
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#define EFFECT_COUNT 9
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gosFX::PointCloud::Specification*
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CreatePointCloud(
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gosFX::EffectLibrary *library,
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unsigned index,
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unsigned child = EFFECT_COUNT
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);
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gosFX::ShardCloud::Specification*
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CreateShardCloud(
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gosFX::EffectLibrary *library,
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unsigned index,
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unsigned child = EFFECT_COUNT
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);
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gosFX::PertCloud::Specification*
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CreatePertCloud(
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gosFX::EffectLibrary *library,
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unsigned index,
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unsigned child = EFFECT_COUNT
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);
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gosFX::CardCloud::Specification*
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CreateCardCloud(
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gosFX::EffectLibrary *library,
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unsigned index,
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MidLevelRenderer::MLRTexture *texture,
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unsigned child = EFFECT_COUNT
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);
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gosFX::EffectCloud::Specification*
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CreateEffectCloud(
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gosFX::EffectLibrary *library,
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unsigned index,
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unsigned effect,
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unsigned child = EFFECT_COUNT
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);
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gosFX::Card::Specification*
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CreateCard(
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gosFX::EffectLibrary *library,
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unsigned index,
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MidLevelRenderer::MLRTexture *texture,
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unsigned child = EFFECT_COUNT
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);
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gosFX::Tube::Specification*
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CreateTube(
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gosFX::EffectLibrary *library,
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unsigned index,
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MidLevelRenderer::MLRTexture *texture,
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unsigned child = EFFECT_COUNT
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);
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gosFX::Beam::Specification*
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CreateBeam(
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gosFX::EffectLibrary *library,
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unsigned index,
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MidLevelRenderer::MLRTexture *texture,
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unsigned child = EFFECT_COUNT
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);
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gosFX::Flare::Specification*
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CreateFlare(
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gosFX::EffectLibrary *library,
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unsigned index,
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MidLevelRenderer::MLRTexture *texture,
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unsigned child = EFFECT_COUNT
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);
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#endif
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