Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
//===========================================================================//
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// File: cmpnnt.cc //
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// Project: MUNGA Brick: Entity //
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// Contents: //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 12/14/94 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include "AdeptHeaders.hpp"
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#include "AttributeWatcher.hpp"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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AttributeWatcherOf<int, IntClassID>::InitializeClass()
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{
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Verify(!DefaultData);
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DefaultData =
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new ClassData(
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AttributeWatcherOfIntClassID,
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"Adept::AttributeWatcherOfInt",
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BaseClass::DefaultData,
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0, NULL
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);
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Register_Object(DefaultData);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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AttributeWatcherOf<int, IntClassID>*
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AttributeWatcherOf<int, IntClassID>::Make(
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MemoryStream *stream,
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ComponentWeb *owning_web,
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Entity *entity
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)
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{
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AttributeWatcherOf<int, IntClassID>* watcher =
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new AttributeWatcherOf<int, IntClassID>(
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DefaultData,
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stream,
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owning_web,
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entity
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);
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return watcher;
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}
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