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firestorm/Gameleap/code/mw4/Libraries/Adept/ExecutionState_Tool.cpp
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27 lines
723 B
C++

#include "AdeptHeaders.hpp"
#include "Entity.hpp"
//#############################################################################
//################ Entity::ExecutionStateEngine ######################
//#############################################################################
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Entity__ExecutionStateEngine*
Entity__ExecutionStateEngine::ToolMake(
Entity *entity,
FactoryRequestParameters *parameters
)
{
Check_Object(entity);
Check_Object(parameters);
parameters->stateEngineName = "ExecutionState";
return
new Entity__ExecutionStateEngine(
DefaultData,
entity,
parameters
);
}