Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
18 lines
553 B
C++
18 lines
553 B
C++
#include "AdeptHeaders.hpp"
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//========================================================================
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// for editor compatibility
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//========================================================================
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extern bool __stdcall PrepareDefaultServerAdvertisers(void);
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extern int __stdcall Mech4CreateGame(char *szGameName, char *szPlayerName, char *szPassword);
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bool __stdcall PrepareDefaultServerAdvertisers(void)
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{
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return true;
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}
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int __stdcall Mech4CreateGame(char *szGameName, char *szPlayerName, char *szPassword)
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{
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return 0;
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}
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