Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
803 lines
20 KiB
C++
803 lines
20 KiB
C++
#include "gosFXHeaders.hpp"
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#include <MLR\MLRCardCloud.hpp>
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#include <MLR\MLRClipper.hpp>
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//------------------------------------------------------------------------------
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//
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gosFX::CardCloud__Specification::CardCloud__Specification(
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Stuff::MemoryStream *stream,
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int gfx_version
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):
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SpinningCloud__Specification(gosFX::CardCloudClassID, stream, gfx_version)
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{
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Check_Pointer(this);
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Check_Object(stream);
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Verify(m_class == CardCloudClassID);
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m_halfHeight.Load(stream, gfx_version);
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m_aspectRatio.Load(stream, gfx_version);
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//
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//-------------------------------------------------------------------
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// If we are reading an old version of the card cloud, ignore all the
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// animation on the UV channels
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//-------------------------------------------------------------------
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//
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if (gfx_version < 10)
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{
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m_pIndex.m_ageCurve.SetCurve(0.0f);
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m_pIndex.m_seedCurve.SetCurve(1.0f);
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m_pIndex.m_seeded = false;
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SeededCurveOf<ComplexCurve, LinearCurve,Curve::e_ComplexLinearType> temp;
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temp.Load(stream, gfx_version);
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Stuff::Scalar v = temp.ComputeValue(0.0f, 0.0f);
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m_UOffset.SetCurve(v);
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temp.Load(stream, gfx_version);
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v = temp.ComputeValue(0.0f, 0.0f);
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m_VOffset.SetCurve(v);
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m_USize.Load(stream, gfx_version);
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m_VSize.Load(stream, gfx_version);
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m_animated = false;
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}
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//
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//------------------------------
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// Otherwise, read in the curves
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//------------------------------
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//
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else
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{
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m_pIndex.Load(stream, gfx_version);
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m_UOffset.Load(stream, gfx_version);
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m_VOffset.Load(stream, gfx_version);
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m_USize.Load(stream, gfx_version);
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m_VSize.Load(stream, gfx_version);
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*stream >> m_animated;
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}
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SetWidth();
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m_totalParticleSize = gosFX::CardCloud::ParticleSize;
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m_particleClassSize = sizeof(gosFX::CardCloud::Particle);
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}
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//------------------------------------------------------------------------------
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//
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gosFX::CardCloud__Specification::~CardCloud__Specification()
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{
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Check_Object(this);
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}
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//------------------------------------------------------------------------------
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//
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gosFX::CardCloud__Specification::CardCloud__Specification():
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SpinningCloud__Specification(gosFX::CardCloudClassID)
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{
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Check_Pointer(this);
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m_animated = false;
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m_width = 1;
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m_totalParticleSize = gosFX::CardCloud::ParticleSize;
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m_particleClassSize = sizeof(gosFX::CardCloud::Particle);
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}
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//------------------------------------------------------------------------------
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//
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gosFX::CardCloud__Specification*
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gosFX::CardCloud__Specification::Make(
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Stuff::MemoryStream *stream,
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int gfx_version
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)
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{
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Check_Object(stream);
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gos_PushCurrentHeap(Heap);
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CardCloud__Specification *spec =
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new gosFX::CardCloud__Specification(stream, gfx_version);
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gos_PopCurrentHeap();
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return spec;
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}
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//------------------------------------------------------------------------------
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//
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void
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gosFX::CardCloud__Specification::Save(Stuff::MemoryStream *stream)
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{
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Check_Object(this);
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Check_Object(stream);
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BaseClass::Save(stream);
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m_halfHeight.Save(stream);
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m_aspectRatio.Save(stream);
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m_pIndex.Save(stream);
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m_UOffset.Save(stream);
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m_VOffset.Save(stream);
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m_USize.Save(stream);
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m_VSize.Save(stream);
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*stream << m_animated;
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}
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//------------------------------------------------------------------------------
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//
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void
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gosFX::CardCloud__Specification::BuildDefaults()
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{
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Check_Object(this);
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BaseClass::BuildDefaults();
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m_halfHeight.m_ageCurve.SetCurve(1.0f);
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m_halfHeight.m_seeded = false;
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m_halfHeight.m_seedCurve.SetCurve(1.0f);
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m_aspectRatio.m_ageCurve.SetCurve(1.0f);
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m_aspectRatio.m_seeded = false;
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m_aspectRatio.m_seedCurve.SetCurve(1.0f);
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m_pIndex.m_ageCurve.SetCurve(0.0f);
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m_pIndex.m_seeded = false;
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m_pIndex.m_seedCurve.SetCurve(1.0f);
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m_UOffset.SetCurve(0.0f);
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m_VOffset.SetCurve(0.0f);
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m_USize.SetCurve(1.0f);
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m_VSize.SetCurve(1.0f);
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m_animated = false;
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m_width = 1;
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}
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//------------------------------------------------------------------------------
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//
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bool
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gosFX::CardCloud__Specification::IsDataValid(bool fix_data)
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{
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Check_Object(this);
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//
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//-----------------------------------------
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// Make sure we don't overwrite MLR buffers
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//-----------------------------------------
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//
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int particle_limit = MidLevelRenderer::Limits::Max_Number_Vertices_Per_Effect/4;
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if (m_maxParticleCount > particle_limit)
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{
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if (fix_data)
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{
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m_maxParticleCount = particle_limit;
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PAUSE(("Warning: Max Particle Count in Effect \"%s\" is too big and has been reset",(char *)m_name));
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}
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else
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return false;
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}
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//
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//------------------------------------
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// Calculate the worst case UV offsets
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//------------------------------------
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//
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Stuff::Scalar max_offset, min_offset;
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Stuff::Scalar max_scale, min_scale;
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m_USize.ExpensiveComputeRange(&min_scale, &max_scale);
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Stuff::Scalar lower = min_scale;
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if (lower > 0.0f)
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lower = 0.0f;
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Stuff::Scalar upper = max_scale;
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m_VOffset.ExpensiveComputeRange(&min_offset, &max_offset);
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lower += min_offset;
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upper += max_offset;
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if (upper > 99.0f || lower < -99.0f)
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{
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if(fix_data)
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{
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m_VOffset.SetCurve(0.0f);
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PAUSE(("Warning: Curve \"VOffset\" in Effect \"%s\" Is Out of Range and has been Reset",(char *)m_name));
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}
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else
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return false;
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}
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m_VSize.ExpensiveComputeRange(&min_scale, &max_scale);
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lower = min_scale;
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if (lower > 0.0f)
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lower = 0.0f;
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upper = max_scale;
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//
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//------------------------------------
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// Calculate the worst case UV offsets
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//------------------------------------
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//
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max_offset, min_offset;
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m_UOffset.ExpensiveComputeRange(&min_offset, &max_offset);
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lower += min_offset;
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upper += max_offset;
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if (upper > 99.0f || lower < -99.0f)
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{
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if(fix_data)
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{
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m_UOffset.SetCurve(0.0f);
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PAUSE(("Warning: Curve \"UOffset\" in Effect \"%s\" Is Out of Range and has been Reset",(char *)m_name));
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}
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else
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return false;
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}
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return BaseClass::IsDataValid(fix_data);
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}
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//------------------------------------------------------------------------------
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//
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void
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gosFX::CardCloud__Specification::Copy(CardCloud__Specification *spec)
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{
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Check_Object(this);
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Check_Object(spec);
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BaseClass::Copy(spec);
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gos_PushCurrentHeap(Heap);
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m_halfHeight = spec->m_halfHeight;
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m_aspectRatio = spec->m_aspectRatio;
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m_pIndex = spec->m_pIndex;
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m_UOffset = spec->m_UOffset;
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m_VOffset = spec->m_VOffset;
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m_USize = spec->m_USize;
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m_VSize = spec->m_VSize;
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m_animated = spec->m_animated;
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m_width = spec->m_width;
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gos_PopCurrentHeap();
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}
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//------------------------------------------------------------------------------
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//
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void
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gosFX::CardCloud__Specification::SetWidth()
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{
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m_width =
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static_cast<BYTE>(1.0f / m_USize.ComputeValue(0.0f, 0.0f));
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}
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//############################################################################
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//############################## gosFX::CardCloud ################################
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//############################################################################
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gosFX::CardCloud::ClassData*
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gosFX::CardCloud::DefaultData = NULL;
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//------------------------------------------------------------------------------
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//
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void
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gosFX::CardCloud::InitializeClass()
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{
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Verify(!DefaultData);
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DefaultData =
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new ClassData(
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CardCloudClassID,
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"gosFX::CardCloud",
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BaseClass::DefaultData,
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(Effect::Factory)&Make,
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(Specification::Factory)&Specification::Make
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);
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Check_Object(DefaultData);
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}
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//------------------------------------------------------------------------------
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//
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void
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gosFX::CardCloud::TerminateClass()
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{
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Check_Object(DefaultData);
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delete DefaultData;
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DefaultData = NULL;
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}
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//------------------------------------------------------------------------------
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//
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gosFX::CardCloud::CardCloud(
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Specification *spec,
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unsigned flags
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):
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SpinningCloud(DefaultData, spec, flags)
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{
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Check_Object(spec);
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gos_PushCurrentHeap(MidLevelRenderer::EffectHeap);
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m_cloudImplementation =
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new MidLevelRenderer::MLRCardCloud(spec->m_maxParticleCount);
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Check_Object(m_cloudImplementation);
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gos_PopCurrentHeap();
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unsigned index = spec->m_maxParticleCount*sizeof(Particle);
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m_P_vertices = Cast_Pointer(Stuff::Point3D*, &m_data[index]);
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index += 4*spec->m_maxParticleCount*sizeof(Stuff::Point3D);
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m_P_color = Cast_Pointer(Stuff::RGBAColor*, &m_data[index]);
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index += spec->m_maxParticleCount * sizeof(Stuff::RGBAColor);
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m_P_uvs = Cast_Pointer(Stuff::Vector2DOf<Stuff::Scalar>*, &m_data[index]);
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m_cloudImplementation->SetData(
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Cast_Pointer(const int *, &m_activeParticleCount),
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m_P_vertices,
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m_P_color,
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m_P_uvs
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);
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}
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//------------------------------------------------------------------------------
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//
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gosFX::CardCloud::~CardCloud()
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{
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Check_Object(this);
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Check_Object(m_cloudImplementation);
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delete m_cloudImplementation;
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}
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//------------------------------------------------------------------------------
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//
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gosFX::CardCloud*
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gosFX::CardCloud::Make(
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Specification *spec,
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unsigned flags
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)
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{
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Check_Object(spec);
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gos_PushCurrentHeap(Heap);
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CardCloud *cloud = new gosFX::CardCloud(spec, flags);
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gos_PopCurrentHeap();
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return cloud;
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}
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//------------------------------------------------------------------------------
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//
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void
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gosFX::CardCloud::CreateNewParticle(
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unsigned index,
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Stuff::Point3D *translation
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)
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{
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Check_Object(this);
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//
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//-------------------------------------------------------------------
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// Let our parent do creation, then turn on the particle in the cloud
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//-------------------------------------------------------------------
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//
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BaseClass::CreateNewParticle(index, translation);
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m_cloudImplementation->TurnOn(index);
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Verify(m_cloudImplementation->IsOn(index));
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//
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//-----------------------------
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// Figure out the particle size
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//-----------------------------
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//
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Specification *spec = GetSpecification();
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Check_Object(spec);
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Particle *particle = GetParticle(index);
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Check_Object(particle);
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particle->m_halfY =
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spec->m_halfHeight.ComputeValue(m_age, particle->m_seed);
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particle->m_halfX =
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particle->m_halfY * spec->m_aspectRatio.ComputeValue(m_age, particle->m_seed);
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particle->m_radius =
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Stuff::Sqrt(
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particle->m_halfX * particle->m_halfX
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+ particle->m_halfY * particle->m_halfY
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);
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}
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//------------------------------------------------------------------------------
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//
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void
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gosFX::CardCloud::SetVertexData(
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unsigned index,
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const Stuff::LinearMatrix4D &card_to_cloud
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)
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{
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Check_Object(this);
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//
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//-----------------------------------------
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// Animate the parent then get our pointers
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//-----------------------------------------
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//
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Specification *spec = GetSpecification();
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Check_Object(spec);
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Particle *particle = GetParticle(index);
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Check_Object(particle);
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Stuff::Scalar seed = particle->m_seed;
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Stuff::Scalar age = particle->m_age;
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//
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//-------------------------------------------------
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// Figure out the scale, then build the four points
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//-------------------------------------------------
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//
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Stuff::Scalar scale = particle->m_scale;
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unsigned vert = index*4;
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m_P_vertices[vert++].Multiply(
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Stuff::Point3D(
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scale*particle->m_halfX,
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-scale*particle->m_halfY,
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0.0f
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),
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card_to_cloud
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);
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m_P_vertices[vert++].Multiply(
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Stuff::Point3D(
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-scale*particle->m_halfX,
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-scale*particle->m_halfY,
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0.0f
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),
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card_to_cloud
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);
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m_P_vertices[vert++].Multiply(
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Stuff::Point3D(
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-scale*particle->m_halfX,
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scale*particle->m_halfY,
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0.0f
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),
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card_to_cloud
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);
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m_P_vertices[vert++].Multiply(
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Stuff::Point3D(
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scale*particle->m_halfX,
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scale*particle->m_halfY,
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0.0f
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),
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card_to_cloud
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);
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//
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//------------------
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// Animate the color
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//------------------
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//
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Check_Pointer(m_P_color);
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m_P_color[index].red = spec->m_pRed.ComputeValue(age, seed);
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m_P_color[index].green = spec->m_pGreen.ComputeValue(age, seed);
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m_P_color[index].blue = spec->m_pBlue.ComputeValue(age, seed);
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m_P_color[index].alpha = spec->m_pAlpha.ComputeValue(age, seed);
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//
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//----------------
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// Animate the uvs
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//----------------
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//
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Stuff::Scalar u = spec->m_UOffset.ComputeValue(age, seed);
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Stuff::Scalar v = spec->m_VOffset.ComputeValue(age, seed);
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Stuff::Scalar u2 = spec->m_USize.ComputeValue(age, seed);
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Stuff::Scalar v2 = spec->m_VSize.ComputeValue(age, seed);
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//
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//--------------------------------------------------------------
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// If we are animated, figure out the row/column to be displayed
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//--------------------------------------------------------------
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//
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if (spec->m_animated)
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{
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BYTE columns =
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Stuff::Truncate_Float_To_Byte(
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spec->m_pIndex.ComputeValue(age, seed)
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);
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BYTE rows = static_cast<BYTE>(columns / spec->m_width);
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columns = static_cast<BYTE>(columns - rows*spec->m_width);
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//
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//---------------------------
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// Now compute the end points
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//---------------------------
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//
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u += u2*columns;
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v += v2*rows;
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}
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u2 += u;
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v2 += v;
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index *= 4;
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m_P_uvs[index].x = u;
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m_P_uvs[index].y = v2;
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m_P_uvs[++index].x = u2;
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m_P_uvs[index].y = v2;
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m_P_uvs[++index].x = u2;
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m_P_uvs[index].y = v;
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m_P_uvs[++index].x = u;
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m_P_uvs[index].y = v;
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}
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//------------------------------------------------------------------------------
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//
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void gosFX::CardCloud::DestroyParticle(unsigned index)
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{
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Check_Object(this);
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m_cloudImplementation->TurnOff(index);
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Verify(!m_cloudImplementation->IsOn(index));
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BaseClass::DestroyParticle(index);
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}
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//------------------------------------------------------------------------------
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//
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void gosFX::CardCloud::Draw(DrawInfo *info)
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{
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Check_Object(this);
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Check_Object(info);
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GFX_RENDER("CardCloud");
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//
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//---------------------------------------------------------
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// If we have active particles, set up the draw information
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//---------------------------------------------------------
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//
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if (m_activeParticleCount)
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{
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MidLevelRenderer::DrawEffectInformation dInfo;
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dInfo.effect = m_cloudImplementation;
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Specification *spec = GetSpecification();
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Check_Object(spec);
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dInfo.state.Combine(info->m_state, spec->m_state);
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dInfo.clippingFlags = info->m_clippingFlags;
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Stuff::LinearMatrix4D local_to_world;
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local_to_world.Multiply(m_localToParent, *info->m_parentToWorld);
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dInfo.effectToWorld = &local_to_world;
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//
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//--------------------------------------------------------------
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// Check the orientation mode. The first case is XY orientation
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//--------------------------------------------------------------
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//
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unsigned i;
|
|
if (spec->m_alignZUsingX)
|
|
{
|
|
if (spec->m_alignZUsingY)
|
|
{
|
|
//
|
|
//-----------------------------------------
|
|
// Get the camera location into local space
|
|
//-----------------------------------------
|
|
//
|
|
Stuff::Point3D
|
|
camera_in_world(info->m_clipper->GetCameraToWorldMatrix());
|
|
Stuff::Point3D camera_in_cloud;
|
|
camera_in_cloud.MultiplyByInverse(
|
|
camera_in_world,
|
|
local_to_world
|
|
);
|
|
|
|
//
|
|
//--------------------------------------
|
|
// Spin through all the active particles
|
|
//--------------------------------------
|
|
//
|
|
for (i = 0; i < m_activeParticleCount; i++)
|
|
{
|
|
Particle *particle = GetParticle(i);
|
|
Check_Object(particle);
|
|
if (particle->m_age < 1.0f)
|
|
{
|
|
|
|
//
|
|
//--------------------------------
|
|
// Build the local to cloud matrix
|
|
//--------------------------------
|
|
//
|
|
Stuff::Vector3D direction_in_cloud;
|
|
direction_in_cloud.Subtract(
|
|
camera_in_cloud,
|
|
particle->m_localTranslation
|
|
);
|
|
Stuff::LinearMatrix4D card_to_cloud;
|
|
card_to_cloud.BuildRotation(particle->m_localRotation);
|
|
card_to_cloud.AlignLocalAxisToWorldVector(
|
|
direction_in_cloud,
|
|
Stuff::Z_Axis,
|
|
Stuff::Y_Axis,
|
|
Stuff::X_Axis
|
|
);
|
|
card_to_cloud.BuildTranslation(
|
|
particle->m_localTranslation
|
|
);
|
|
|
|
//
|
|
//-----------------
|
|
// Fill in the data
|
|
//-----------------
|
|
//
|
|
SetVertexData(i, card_to_cloud);
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
//-----------------------
|
|
// Handle X-only rotation
|
|
//-----------------------
|
|
//
|
|
else
|
|
{
|
|
//
|
|
//-----------------------------------------
|
|
// Get the camera location into local space
|
|
//-----------------------------------------
|
|
//
|
|
Stuff::Point3D
|
|
camera_in_world(info->m_clipper->GetCameraToWorldMatrix());
|
|
Stuff::Point3D camera_in_cloud;
|
|
camera_in_cloud.MultiplyByInverse(
|
|
camera_in_world,
|
|
local_to_world
|
|
);
|
|
|
|
//
|
|
//--------------------------------------
|
|
// Spin through all the active particles
|
|
//--------------------------------------
|
|
//
|
|
for (i = 0; i < m_activeParticleCount; i++)
|
|
{
|
|
Particle *particle = GetParticle(i);
|
|
Check_Object(particle);
|
|
if (particle->m_age < 1.0f)
|
|
{
|
|
|
|
//
|
|
//--------------------------------
|
|
// Build the local to cloud matrix
|
|
//--------------------------------
|
|
//
|
|
Stuff::Vector3D direction_in_cloud;
|
|
direction_in_cloud.Subtract(
|
|
camera_in_cloud,
|
|
particle->m_localTranslation
|
|
);
|
|
Stuff::LinearMatrix4D card_to_cloud;
|
|
card_to_cloud.BuildRotation(particle->m_localRotation);
|
|
card_to_cloud.AlignLocalAxisToWorldVector(
|
|
direction_in_cloud,
|
|
Stuff::Z_Axis,
|
|
Stuff::X_Axis,
|
|
-1
|
|
);
|
|
card_to_cloud.BuildTranslation(particle->m_localTranslation);
|
|
|
|
//
|
|
//-----------------
|
|
// Fill in the data
|
|
//-----------------
|
|
//
|
|
SetVertexData(i, card_to_cloud);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
//-------------------------------------------------------
|
|
// Each matrix needs to be aligned to the camera around Y
|
|
//-------------------------------------------------------
|
|
//
|
|
else if (spec->m_alignZUsingY)
|
|
{
|
|
//
|
|
//-----------------------------------------
|
|
// Get the camera location into local space
|
|
//-----------------------------------------
|
|
//
|
|
Stuff::Point3D
|
|
camera_in_world(info->m_clipper->GetCameraToWorldMatrix());
|
|
Stuff::Point3D camera_in_cloud;
|
|
camera_in_cloud.MultiplyByInverse(
|
|
camera_in_world,
|
|
local_to_world
|
|
);
|
|
|
|
//
|
|
//--------------------------------------
|
|
// Spin through all the active particles
|
|
//--------------------------------------
|
|
//
|
|
for (i = 0; i < m_activeParticleCount; i++)
|
|
{
|
|
Particle *particle = GetParticle(i);
|
|
Check_Object(particle);
|
|
if (particle->m_age < 1.0f)
|
|
{
|
|
|
|
//
|
|
//--------------------------------
|
|
// Build the local to cloud matrix
|
|
//--------------------------------
|
|
//
|
|
Stuff::Vector3D direction_in_cloud;
|
|
direction_in_cloud.Subtract(
|
|
camera_in_cloud,
|
|
particle->m_localTranslation
|
|
);
|
|
Stuff::LinearMatrix4D card_to_cloud;
|
|
card_to_cloud.BuildRotation(particle->m_localRotation);
|
|
card_to_cloud.AlignLocalAxisToWorldVector(
|
|
direction_in_cloud,
|
|
Stuff::Z_Axis,
|
|
Stuff::Y_Axis,
|
|
-1
|
|
);
|
|
card_to_cloud.BuildTranslation(particle->m_localTranslation);
|
|
|
|
//
|
|
//-----------------
|
|
// Fill in the data
|
|
//-----------------
|
|
//
|
|
SetVertexData(i, card_to_cloud);
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
//---------------------------------------------------------------
|
|
// No alignment is necessary, so just multiply out all the active
|
|
// particles
|
|
//---------------------------------------------------------------
|
|
//
|
|
else
|
|
{
|
|
for (i = 0; i < m_activeParticleCount; i++)
|
|
{
|
|
Particle *particle = GetParticle(i);
|
|
Check_Object(particle);
|
|
if (particle->m_age < 1.0f)
|
|
{
|
|
|
|
//
|
|
//--------------------------------
|
|
// Build the local to cloud matrix
|
|
//--------------------------------
|
|
//
|
|
Stuff::LinearMatrix4D card_to_cloud;
|
|
card_to_cloud.BuildRotation(particle->m_localRotation);
|
|
card_to_cloud.BuildTranslation(particle->m_localTranslation);
|
|
|
|
//
|
|
//-----------------
|
|
// Fill in the data
|
|
//-----------------
|
|
//
|
|
SetVertexData(i, card_to_cloud);
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
//---------------------
|
|
// Now just do the draw
|
|
//---------------------
|
|
//
|
|
info->m_clipper->DrawEffect(&dInfo);
|
|
}
|
|
|
|
BaseClass::Draw(info);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
//
|
|
void
|
|
gosFX::CardCloud::TestInstance() const
|
|
{
|
|
Verify(IsDerivedFrom(DefaultData));
|
|
}
|