Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
379 lines
9.9 KiB
C++
379 lines
9.9 KiB
C++
#include "gosFXHeaders.hpp"
|
|
|
|
//==========================================================================//
|
|
// File: gosFX_Shape.cpp //
|
|
// Project: gosFX //
|
|
// Contents: Base gosFX::Shape Component //
|
|
//--------------------------------------------------------------------------//
|
|
// Date Who Modification //
|
|
// 09/28/98 JTR Created //
|
|
// //
|
|
//--------------------------------------------------------------------------//
|
|
// Copyright (C) 1997-1998, Virtual World Entertainment, Inc. //
|
|
// All Rights reserved worldwide //
|
|
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
|
|
//==========================================================================//
|
|
//
|
|
//############################################################################
|
|
//######################## gosFX::Shape__Specification #############################
|
|
//############################################################################
|
|
|
|
//------------------------------------------------------------------------------
|
|
//
|
|
gosFX::Shape__Specification::Shape__Specification(
|
|
Stuff::MemoryStream *stream,
|
|
int gfx_version
|
|
):
|
|
Singleton__Specification(gosFX::ShapeClassID, stream, gfx_version)
|
|
{
|
|
Check_Pointer(this);
|
|
Verify(m_class == ShapeClassID);
|
|
|
|
//
|
|
//---------------------------------
|
|
// Ditch the shape if its old style
|
|
//---------------------------------
|
|
//
|
|
if (gfx_version < 25)
|
|
{
|
|
MidLevelRenderer::MLRShape *shape =
|
|
MidLevelRenderer::MLRShape::Make(
|
|
stream,
|
|
MidLevelRenderer::ReadMLRVersion(stream)
|
|
);
|
|
Check_Object(shape);
|
|
shape->DetachReference();
|
|
*stream >> m_radius;
|
|
m_shape = NULL;
|
|
}
|
|
|
|
//
|
|
//----------------------------------------
|
|
// Otherwise, read the filename and radius
|
|
//----------------------------------------
|
|
//
|
|
else
|
|
{
|
|
*stream >> m_shapeFile >> m_radius;
|
|
if (m_shapeFile)
|
|
m_shape = EffectLibrary::Instance->UseShape(m_shapeFile);
|
|
else
|
|
m_shape = NULL;
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
//
|
|
gosFX::Shape__Specification::Shape__Specification():
|
|
Singleton__Specification(gosFX::ShapeClassID)
|
|
{
|
|
Check_Pointer(this);
|
|
m_shape = NULL;
|
|
m_radius=0.0f;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
//
|
|
gosFX::Shape__Specification::~Shape__Specification()
|
|
{
|
|
Check_Object(this);
|
|
if (m_shape)
|
|
{
|
|
Check_Object(m_shape);
|
|
m_shape->DetachReference();
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
//
|
|
gosFX::Shape__Specification*
|
|
gosFX::Shape__Specification::Make(
|
|
Stuff::MemoryStream *stream,
|
|
int gfx_version
|
|
)
|
|
{
|
|
Check_Object(stream);
|
|
|
|
gos_PushCurrentHeap(Heap);
|
|
Shape__Specification *spec =
|
|
new gosFX::Shape__Specification(stream, gfx_version);
|
|
gos_PopCurrentHeap();
|
|
|
|
return spec;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
//
|
|
void
|
|
gosFX::Shape__Specification::Save(Stuff::MemoryStream *stream)
|
|
{
|
|
Check_Object(this);
|
|
Check_Object(stream);
|
|
BaseClass::Save(stream);
|
|
*stream << m_shapeFile << m_radius;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
//
|
|
void
|
|
gosFX::Shape__Specification::Copy(Shape__Specification *spec)
|
|
{
|
|
Check_Object(this);
|
|
Check_Object(spec);
|
|
|
|
BaseClass::Copy(spec);
|
|
|
|
gos_PushCurrentHeap(Heap);
|
|
m_radius = spec->m_radius;
|
|
m_shape = spec->m_shape;
|
|
m_shapeFile = spec->m_shapeFile;
|
|
gos_PopCurrentHeap();
|
|
|
|
Check_Object(m_shape);
|
|
m_shape->AttachReference();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
//
|
|
void
|
|
gosFX::Shape__Specification::SetShape(Stuff::MString &shape)
|
|
{
|
|
Check_Object(this);
|
|
m_shapeFile=shape;
|
|
//
|
|
//------------------------------------
|
|
// Detach the old shape if it is there
|
|
//------------------------------------
|
|
//
|
|
if (m_shape)
|
|
{
|
|
Check_Object(m_shape);
|
|
m_shape->DetachReference();
|
|
}
|
|
|
|
//
|
|
//------------------------------------
|
|
// Attach the new shape if it is there
|
|
//------------------------------------
|
|
//
|
|
m_shape = EffectLibrary::Instance->UseShape(shape);
|
|
|
|
//
|
|
//-----------------------------------------------------------------
|
|
// Get the radius of the bounding sphere. This will be the largest
|
|
// distance any point is from the origin
|
|
//-----------------------------------------------------------------
|
|
//
|
|
m_radius = 0.0f;
|
|
int count = m_shape->GetNum();
|
|
for (int i=0; i<count; ++i)
|
|
{
|
|
MidLevelRenderer::MLRPrimitiveBase *primitive = m_shape->Find(i);
|
|
Check_Object(primitive);
|
|
const Stuff::Point3D *points;
|
|
int vertex_count;
|
|
primitive->GetCoordData(&points, &vertex_count);
|
|
for (int v=0; v<vertex_count; ++v)
|
|
{
|
|
Stuff::Scalar len = points[v].GetLengthSquared();
|
|
if (len > m_radius)
|
|
m_radius = len;
|
|
}
|
|
}
|
|
m_radius = Stuff::Sqrt(m_radius);
|
|
}
|
|
|
|
//############################################################################
|
|
//############################## gosFX::Shape ################################
|
|
//############################################################################
|
|
|
|
gosFX::Shape::ClassData*
|
|
gosFX::Shape::DefaultData = NULL;
|
|
|
|
//------------------------------------------------------------------------------
|
|
//
|
|
void
|
|
gosFX::Shape::InitializeClass()
|
|
{
|
|
Verify(!DefaultData);
|
|
DefaultData =
|
|
new ClassData(
|
|
ShapeClassID,
|
|
"gosFX::Shape",
|
|
BaseClass::DefaultData,
|
|
(Effect::Factory)&Make,
|
|
(Specification::Factory)&Specification::Make
|
|
);
|
|
Check_Object(DefaultData);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
//
|
|
void
|
|
gosFX::Shape::TerminateClass()
|
|
{
|
|
Check_Object(DefaultData);
|
|
delete DefaultData;
|
|
DefaultData = NULL;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
//
|
|
gosFX::Shape::Shape(
|
|
Specification *spec,
|
|
unsigned flags
|
|
):
|
|
Singleton(DefaultData, spec, flags)
|
|
{
|
|
m_radius = spec->m_radius;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
//
|
|
gosFX::Shape*
|
|
gosFX::Shape::Make(
|
|
Specification *spec,
|
|
unsigned flags
|
|
)
|
|
{
|
|
Check_Object(spec);
|
|
|
|
gos_PushCurrentHeap(Heap);
|
|
Shape *cloud = new gosFX::Shape(spec, flags);
|
|
gos_PopCurrentHeap();
|
|
|
|
return cloud;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
//
|
|
void
|
|
gosFX::Shape::Start(ExecuteInfo *info)
|
|
{
|
|
Check_Object(this);
|
|
Check_Pointer(info);
|
|
|
|
//
|
|
//--------------------------------------
|
|
// Load the shape if it isn't loaded yet
|
|
//--------------------------------------
|
|
//
|
|
Specification *spec = GetSpecification();
|
|
Check_Object(spec);
|
|
if (spec->m_shapeFile && !spec->m_shape)
|
|
{
|
|
spec->m_shape = EffectLibrary::Instance->UseShape(spec->m_shapeFile);
|
|
Check_Object(spec->m_shape);
|
|
}
|
|
|
|
BaseClass::Start(info);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
//
|
|
void gosFX::Shape::Draw(DrawInfo *info)
|
|
{
|
|
Check_Object(this);
|
|
Check_Object(info);
|
|
Check_Object(info->m_parentToWorld);
|
|
GFX_RENDER("Shape");
|
|
|
|
//
|
|
//----------------------------
|
|
// Set up the common draw info
|
|
//----------------------------
|
|
//
|
|
MidLevelRenderer::DrawScalableShapeInformation dinfo;
|
|
MidLevelRenderer::MLRShape *shape = GetSpecification()->m_shape;
|
|
if (!shape)
|
|
return;
|
|
dinfo.clippingFlags.SetClippingState(0x3f);
|
|
dinfo.worldToShape = NULL;
|
|
Specification *spec = GetSpecification();
|
|
Check_Object(spec);
|
|
dinfo.state.Combine(info->m_state, spec->m_state);
|
|
dinfo.activeLights = NULL;
|
|
dinfo.nrOfActiveLights = 0;
|
|
dinfo.shape = shape;
|
|
Stuff::Vector3D scale(m_scale, m_scale, m_scale);
|
|
dinfo.scaling = &scale;
|
|
dinfo.paintMeColor = &m_color;
|
|
Stuff::LinearMatrix4D local_to_world;
|
|
local_to_world.Multiply(m_localToParent, *info->m_parentToWorld);
|
|
dinfo.shapeToWorld = &local_to_world;
|
|
|
|
//
|
|
//--------------------------------------------------------------
|
|
// Check the orientation mode. The first case is XY orientation
|
|
//--------------------------------------------------------------
|
|
//
|
|
if (spec->m_alignZUsingX)
|
|
{
|
|
Stuff::Point3D
|
|
camera_in_world(info->m_clipper->GetCameraToWorldMatrix());
|
|
Stuff::Point3D card_in_world(local_to_world);
|
|
Stuff::Vector3D look_at;
|
|
look_at.Subtract(camera_in_world, card_in_world);
|
|
if (spec->m_alignZUsingY)
|
|
local_to_world.AlignLocalAxisToWorldVector(
|
|
look_at,
|
|
Stuff::Z_Axis,
|
|
Stuff::Y_Axis,
|
|
Stuff::X_Axis
|
|
);
|
|
else
|
|
local_to_world.AlignLocalAxisToWorldVector(
|
|
look_at,
|
|
Stuff::Z_Axis,
|
|
Stuff::X_Axis,
|
|
-1
|
|
);
|
|
}
|
|
|
|
//
|
|
//-------------------------------------------------------
|
|
// Each matrix needs to be aligned to the camera around Y
|
|
//-------------------------------------------------------
|
|
//
|
|
else if (spec->m_alignZUsingY)
|
|
{
|
|
Stuff::Point3D
|
|
camera_in_world(info->m_clipper->GetCameraToWorldMatrix());
|
|
Stuff::Point3D card_in_world(local_to_world);
|
|
Stuff::Vector3D look_at;
|
|
look_at.Subtract(camera_in_world, card_in_world);
|
|
local_to_world.AlignLocalAxisToWorldVector(
|
|
look_at,
|
|
Stuff::Z_Axis,
|
|
Stuff::Y_Axis,
|
|
-1
|
|
);
|
|
}
|
|
|
|
//
|
|
//------------------
|
|
// Animate the color
|
|
//------------------
|
|
//
|
|
m_color.red = spec->m_red.ComputeValue(m_age, m_seed);
|
|
m_color.green = spec->m_green.ComputeValue(m_age, m_seed);
|
|
m_color.blue = spec->m_blue.ComputeValue(m_age, m_seed);
|
|
m_color.alpha = spec->m_alpha.ComputeValue(m_age, m_seed);
|
|
|
|
//
|
|
//----------------------------
|
|
// Let our parent do its thing
|
|
//----------------------------
|
|
//
|
|
info->m_clipper->DrawScalableShape(&dinfo);
|
|
BaseClass::Draw(info);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
//
|
|
void
|
|
gosFX::Shape::TestInstance() const
|
|
{
|
|
Verify(IsDerivedFrom(DefaultData));
|
|
}
|