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firestorm/Gameleap/code/mw4/Tools/AnimScript/StateTreeView.h
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1.6 KiB
C++

#if !defined(AFX_STATETREEVIEW_H__7CADECD5_6795_11D3_9C1B_00609712FBEF__INCLUDED_)
#define AFX_STATETREEVIEW_H__7CADECD5_6795_11D3_9C1B_00609712FBEF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// StateTreeView.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CStateTreeView view
class CStateTreeView : public CTreeView
{
protected:
CStateTreeView(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CStateTreeView)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CStateTreeView)
public:
virtual void OnInitialUpdate();
protected:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint);
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CStateTreeView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
protected:
//{{AFX_MSG(CStateTreeView)
afx_msg void OnSelchanged(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STATETREEVIEW_H__7CADECD5_6795_11D3_9C1B_00609712FBEF__INCLUDED_)