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firestorm/Gameleap/code/mw4/Tools/Multitron/TextureDoc.h
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103 lines
2.5 KiB
C++

#if !defined(AFX_TEXTUREDOC_H__53F452CA_7721_4EF0_B2F6_5D28A6CAFFD2__INCLUDED_)
#define AFX_TEXTUREDOC_H__53F452CA_7721_4EF0_B2F6_5D28A6CAFFD2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TextureDoc.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CTextureDoc document
#include <imagelib\image.h>
#include <stuff\stuff.hpp>
class CCell
{
int AddVert(int,int);
int GetXDim();
int GetYDim();
int V1,V2; // Upper left and lower right index in vertex array
bool bSplit;
public:
CCell();
~CCell();
Image *m_image;
CCell *m_arrChildren[4];
CString name;
int state; // 0 == empty, 1 == partial, 2==full
int CreateCell(int,int);
CCell *FillCell(Image *);
int SplitCell(int,int);
int SetVerts(int,int);
int GetV1();
int GetV2();
CPoint GetPoint1();
};
class CTextureDoc : public CDocument
{
protected:
CTextureDoc(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CTextureDoc)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTextureDoc)
public:
virtual void Serialize(CArchive& ar); // overridden for document i/o
virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
virtual void SetPathName(LPCTSTR lpszPathName, BOOL bAddToMRU = TRUE);
virtual void OnCloseDocument();
protected:
virtual BOOL OnNewDocument();
virtual BOOL SaveModified();
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CTextureDoc();
Stuff::Page *GetPage(int);
Image *GetImage(int);
void SetImage(Image* pImage, int i);
int ReplacePage(Stuff::Page *,Stuff::Page *);
int GetCount();
Image *LoadTexture(Stuff::Page *);
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
protected:
CPtrList m_listFlags;
CPtrList m_listPages;
CPtrList m_listImages;
int ConstructPage(CCell *pCell,Stuff::Page *page);
int BuildMegaTexture(CCell *pCell,Image *pImage);
Image *ArrangeTextures(Stuff::Page *);
int SetDefaults(Stuff::Page *page, Image *pImage);
void ClearAllPages();
//Stuff::Page *m_pPage;
//{{AFX_MSG(CTextureDoc)
afx_msg void OnFileSave();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEXTUREDOC_H__53F452CA_7721_4EF0_B2F6_5D28A6CAFFD2__INCLUDED_)