Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
103 lines
2.5 KiB
C++
103 lines
2.5 KiB
C++
#if !defined(AFX_TEXTUREDOC_H__53F452CA_7721_4EF0_B2F6_5D28A6CAFFD2__INCLUDED_)
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#define AFX_TEXTUREDOC_H__53F452CA_7721_4EF0_B2F6_5D28A6CAFFD2__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// TextureDoc.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CTextureDoc document
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#include <imagelib\image.h>
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#include <stuff\stuff.hpp>
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class CCell
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{
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int AddVert(int,int);
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int GetXDim();
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int GetYDim();
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int V1,V2; // Upper left and lower right index in vertex array
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bool bSplit;
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public:
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CCell();
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~CCell();
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Image *m_image;
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CCell *m_arrChildren[4];
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CString name;
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int state; // 0 == empty, 1 == partial, 2==full
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int CreateCell(int,int);
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CCell *FillCell(Image *);
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int SplitCell(int,int);
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int SetVerts(int,int);
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int GetV1();
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int GetV2();
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CPoint GetPoint1();
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};
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class CTextureDoc : public CDocument
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{
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protected:
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CTextureDoc(); // protected constructor used by dynamic creation
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DECLARE_DYNCREATE(CTextureDoc)
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CTextureDoc)
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public:
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virtual void Serialize(CArchive& ar); // overridden for document i/o
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virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
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virtual void SetPathName(LPCTSTR lpszPathName, BOOL bAddToMRU = TRUE);
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virtual void OnCloseDocument();
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protected:
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virtual BOOL OnNewDocument();
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virtual BOOL SaveModified();
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CTextureDoc();
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Stuff::Page *GetPage(int);
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Image *GetImage(int);
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void SetImage(Image* pImage, int i);
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int ReplacePage(Stuff::Page *,Stuff::Page *);
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int GetCount();
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Image *LoadTexture(Stuff::Page *);
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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// Generated message map functions
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protected:
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CPtrList m_listFlags;
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CPtrList m_listPages;
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CPtrList m_listImages;
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int ConstructPage(CCell *pCell,Stuff::Page *page);
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int BuildMegaTexture(CCell *pCell,Image *pImage);
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Image *ArrangeTextures(Stuff::Page *);
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int SetDefaults(Stuff::Page *page, Image *pImage);
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void ClearAllPages();
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//Stuff::Page *m_pPage;
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//{{AFX_MSG(CTextureDoc)
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afx_msg void OnFileSave();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_TEXTUREDOC_H__53F452CA_7721_4EF0_B2F6_5D28A6CAFFD2__INCLUDED_)
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