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firestorm/Gameleap/code/mw4/Tools/Multitron/TextureView.h
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C++

#if !defined(AFX_TEXTUREVIEW_H__A7F610D8_504C_49CE_86EE_F49228996785__INCLUDED_)
#define AFX_TEXTUREVIEW_H__A7F610D8_504C_49CE_86EE_F49228996785__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TextureView.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CTextureView view
class CTextureView : public CView
{
protected:
CTextureView(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CTextureView)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTextureView)
public:
virtual void OnInitialUpdate();
protected:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint);
virtual void OnActivateView(BOOL bActivate, CView* pActivateView, CView* pDeactiveView);
//}}AFX_VIRTUAL
// Implementation
protected:
CDialogBar m_wndDlgBar;
//CBitmap m_BackBuffer;
void OnAddMenuItems(UINT nID);
virtual ~CTextureView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
protected:
//{{AFX_MSG(CTextureView)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnAdd();
afx_msg void OnDelete();
afx_msg void OnSelchangeListPage();
afx_msg void OnSelendokComboValue();
afx_msg void OnApply();
afx_msg void OnApplyAlias();
afx_msg void OnUpdateUI(CCmdUI* pCmdUI);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEXTUREVIEW_H__A7F610D8_504C_49CE_86EE_F49228996785__INCLUDED_)