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firestorm/Gameleap/code/mw4/Tools/PixelWhipPro/BlankPanel.cpp
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// BlankPanel.cpp : implementation file
//
#include "stdafx.h"
#include "pixelwhippro.h"
#include "BlankPanel.h"
/////////////////////////////////////////////////////////////////////////////
// CBlankPanel dialog
CBlankPanel::CBlankPanel(CWnd* pParent /*=NULL*/)
: CDynaPanel(CBlankPanel::IDD, pParent)
{
//{{AFX_DATA_INIT(CBlankPanel)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CBlankPanel::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CBlankPanel)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CBlankPanel, CDynaPanel)
//{{AFX_MSG_MAP(CBlankPanel)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBlankPanel message handlers