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firestorm/Gameleap/code/mw4/Tools/PixelWhipPro/FloatPanel.cpp
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95 lines
1.8 KiB
C++

// FloatPanel.cpp : implementation file
//
#include "stdafx.h"
#include "pixelwhippro.h"
#include "FloatPanel.h"
#include "CurveSet.h"
extern CPixelWhipProApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CFloatPanel dialog
CFloatPanel::CFloatPanel(CWnd* pParent /*=NULL*/)
: CDynaPanel(CFloatPanel::IDD, pParent)
{
//{{AFX_DATA_INIT(CFloatPanel)
m_FloatVal = 0;
//}}AFX_DATA_INIT
NeedUpdate=false;
}
void CFloatPanel::DoDataExchange(CDataExchange* pDX)
{
CDynaPanel::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CFloatPanel)
DDX_Text(pDX, IDC_FLOATNUM, m_FloatVal);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CFloatPanel, CDynaPanel)
//{{AFX_MSG_MAP(CFloatPanel)
ON_EN_CHANGE(IDC_FLOATNUM, OnChangeFloat)
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFloatPanel message handlers
void CFloatPanel::UpdateControl()
{
m_FloatVal=1/(*floatval);
UpdateData(FALSE);
}
void CFloatPanel::Set(void *pt)
{
floatval=(float *)pt;
}
void CFloatPanel::OnChangeFloat()
{
UpdateData(TRUE);
NeedUpdate=true;
SetTimer(1,1000,NULL);
}
BOOL CFloatPanel::OnInitDialog()
{
CDynaPanel::OnInitDialog();
UpdateControl();
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CFloatPanel::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
if(NeedUpdate)
{
theApp.StopEffects();
float OldValue=*floatval;
*floatval=1/(m_FloatVal);
if(!MyCSet->IsDataValid())
{
*floatval=m_FloatVal=OldValue;
UpdateData(FALSE);
}
NeedUpdate=false;
theApp.StartEffects();
}
CDynaPanel::OnTimer(nIDEvent);
}