Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
63 lines
1.3 KiB
C++
63 lines
1.3 KiB
C++
// TexturePanel.cpp : implementation file
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//
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#include "stdafx.h"
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#include "pixelwhippro.h"
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#include "TexturePanel2.h"
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#include "TextureBrowser.h"
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extern CPixelWhipProApp theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CTexturePanel2 dialog
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CTexturePanel2::CTexturePanel2(CWnd* pParent /*=NULL*/)
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: CDynaPanel(CTexturePanel2::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CTexturePanel2)
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m_TextureName = _T("");
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//}}AFX_DATA_INIT
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}
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void CTexturePanel2::DoDataExchange(CDataExchange* pDX)
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{
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CDynaPanel::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CTexturePanel2)
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DDX_Text(pDX, IDC_TEXTURENAME, m_TextureName);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CTexturePanel2, CDynaPanel)
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//{{AFX_MSG_MAP(CTexturePanel2)
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ON_BN_CLICKED(IDC_TEXTUREBROWSE, OnTexturebrowse)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CTexturePanel2 message handlers
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void CTexturePanel2::Set(void *dat)
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{
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Str=(Stuff::MString *)dat;
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m_TextureName=(char *)*Str;
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}
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void CTexturePanel2::OnTexturebrowse()
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{
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CTextureBrowser dlg;
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if(dlg.DoModal()==IDOK)
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{
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m_TextureName=dlg.m_TextureName;
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theApp.Modified=true;
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*Str=(char *)(LPCSTR)m_TextureName;
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UpdateData(FALSE);
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}
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} |