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firestorm/Gameleap/code/mw4/Tools/ResourceBrowser/ResTreeView.h
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
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63 lines
1.8 KiB
C++

#if !defined(AFX_RESTREEVIEW_H__8C224D5C_8AE2_4006_B9D9_17C4A16328C9__INCLUDED_)
#define AFX_RESTREEVIEW_H__8C224D5C_8AE2_4006_B9D9_17C4A16328C9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ResTreeView.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CResTreeView view
class CResTreeView : public CTreeView
{
protected:
CResTreeView(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CResTreeView)
// Attributes
public:
// Operations
public:
void BuildPath(CString &str,HTREEITEM itm);
void AddDirectory(CString &basepath,CString &dir,HTREEITEM par=TVI_ROOT);
void UnResReportOnDir(Stuff::NotationFile *note_file,CString dir);
void MultiResReport(Stuff::NotationFile *note_file);
bool InResources(CString &str);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CResTreeView)
public:
virtual BOOL OnChildNotify(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pLResult);
virtual void OnInitialUpdate();
protected:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CResTreeView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
protected:
//{{AFX_MSG(CResTreeView)
afx_msg void OnSelchanged(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnToolsUnresourceifiedreport();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RESTREEVIEW_H__8C224D5C_8AE2_4006_B9D9_17C4A16328C9__INCLUDED_)