Files
firestorm/Gameleap/mw4/Content/Mechs/dasher/STATUS
T
42fe0a7b6a Update the six chassis STATUS files to record what was installed
These are the per-chassis completeness trackers, and they still described the
pre-install state: header said STAGED, jenner2c listed jenner_2c.* filenames
that no longer exist, and every one carried the "REVIEW MOVEMENT TYPE" item
that has since been decided.

Each file now has three sections. "installed" lists exactly what landed for
that chassis and what is shared with the other five. "applied" records the
data decisions and, for dasher and marauder, records that nothing was changed
and why - a deliberate no-change is a result worth tracking, not an omission.
"still to do" keeps the registration steps, renumbered without the settled
movement-type item, and adds a final step to delete the STATUS file once the
chassis is registered.

Per-chassis notes worth having written down:
  - dasher is the only one that added zero textures.hint pages; it reuses the
    existing @adas0-5 skins, footsteps and the Dasher_destroyed wreck.
  - dasher and marauder keep LeftJumpJetSiteName=';' as decompiled, where our
    own five LEGMOVETYPE chassis leave it empty. Inert while CanLoadJumpJets
    is No, and recorded as a residual rather than quietly edited.
  - jenner2c is the only one of the six with its own animscript; the other
    five borrow dragon, hauptmann or loki.
  - jenner2c's decision block now records that our copy was deleted rather
    than overwritten, and why.

STATUS files are LF-only and stay that way; they are notes, not engine input.

Co-authored-by: Claude Opus 5 (Anthropic) <noreply@anthropic.com>
Co-authored-by: GitHub Copilot <copilot@github.com>
2026-08-09 17:42:05 -05:00

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INSTALLED - assets are in the repo. NOT yet added to Content/core.build, so
the chassis is still inert at runtime.
have: .erf / .mw4anim / .obb source
dasher.armature dasher.contents dasher.instance
dasher.subsystems dasher.data dasher.damage
dasher.torso dasher.engine
All eight decompiled from the V4H package and verified by round-tripping
the same decompiler over our own 64 chassis:
.data 8291/8306 keys .damage 6605/6605 keys
.contents 7480/7480 keys .instance 896/896 keys
.torso/.engine 1279/1280 keys .armature/.subsystems see sections 5, 8
Every internal reference here resolves to a file that is present.
installed (2026-08-09, commits a67d1c00 + 8e859007): chassis folder and
portrait hsh/Mechs/dasher.bmp only. This chassis needed no new art:
it reuses the pre-existing @adas0-5 skins, FootSteps/dasher_*, their
textures.hint pages, and the pre-existing wreck folder
Content/Mechs/Dasher_destroyed - so it is the one chassis of the six
that added zero textures.hint pages.
Shared by all six chassis: generic damage dolls hsh/hud/generic.bmp
and hsh/radar/hud/generic.bmp (supplied by V4H), plus cockpit doll
Content/textures/HUD/generic.tga, target-MFD tile hsh/MFD/generic.bmp
and the [hud\generic] page (authored here).
All 1217 file references across the six chassis resolve.
applied: Nothing. Deliberately left as decompiled:
- MoveTypeFlag stays LEGMOVETYPE. CanLoadJumpJets=No and .subsystems
equips no JumpJetSubsystem, so this one genuinely does not jump and
the value is correct.
- Keeps the borrowed content\mechs\dragon\dragon.animscript. This
package ships no animscript of its own and the only alternative was
the DNU copy below, which is also a borrow.
Residual, not fixed: LeftJumpJetSiteName and RightJumpJetSiteName are
both ';' where our own five LEGMOVETYPE chassis leave them empty.
Inert while CanLoadJumpJets=No, and left alone rather than quietly
editing faithfully decompiled data.
still to do:
1. Add $(M_Dasher) to Content/ShellScripts/MechLabHeaders.h and $(IDS_Dasher) to
Content/Defines/MissionLang.defines. The .data references both. V4H's packages
store mech ids from an OLDER roster (shifted against ours), so the stored
integer was deliberately discarded - see DECOMPILING.md section 8c.
2. Register the chassis through the rest of the chain in ADDING-A-MECH.md.
The code arrays grow 65 -> 71 and LastMechID 64 -> 70; the shell-script
arrays are currently sized 65-67.
3. Add the .build entries to Content/core.build, one chassis at a time. Until
that happens the chassis is inert - the packer never visits these files.
core.build already carries a commented-out dasher block at lines 1353-1361
pointing at mechs\dasher\, which is exactly the path this folder occupies.
4. Delete this STATUS file once the chassis is registered.
decision (2026-08-08): USE THIS ONE. Content/Mechs/Dasher_DNU/ stays in the repo
as reference and is NOT to be built. Note that DNU is NOT broken - it is
complete and self-consistent, and richer in places: it has its own 38 KB
dasher.animscript (this package has none and borrows dragon.animscript),
real jump-jet sites, and OmniSlots=8 arms (a true OmniMech). All 29 shared
.erf files are byte-identical between the two, so the art is interchangeable
if the DNU data is ever revived. Why it was marked DNU could not be
determined - see DECOMPILING.md section 11.
notes: The .obb and .armature filenames are not stored in the package; the values
in .data / .contents were matched to the files actually present here.
Rename the file and the key together if you change either.
see: MW4COMPARE/DECOMPILING.md sections 8c-8g and 11