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firestorm/Gameleap/code/mw4/Code/MW4/AI_FindObjectCache.hpp
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574 B
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#ifndef AI_FINDOBJECTCACHE_HPP
#define AI_FINDOBJECTCACHE_HPP
#include "AI_FireData.hpp"
namespace MechWarrior4
{
class MWObject;
};
namespace MW4AI
{
class FindObjectCache
{
public:
FindObjectCache(Stuff::Scalar time, FireData::HIT_RESULT hit_result)
: m_RayCastTime(time)
, m_HitResult(hit_result)
{
}
const Stuff::Scalar m_RayCastTime;
const FireData::HIT_RESULT m_HitResult;
};
class FindObjectList
{
public:
std::vector<MechWarrior4::MWObject*> objects;
};
};
#endif // AI_FINDOBJECTCACHE_HPP