Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
96 lines
2.9 KiB
C++
96 lines
2.9 KiB
C++
//===========================================================================//
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// File: MRMWeaponSubsystem.hpp
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 05/18/99 DPB Created File
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//---------------------------------------------------------------------------//
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// Copyright (C) 1998, Fasa Interactive //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "MW4.hpp"
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#include "MissileWeapon.hpp"
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namespace MechWarrior4
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{
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//##########################################################################
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//########################### SRMWeaponSubsystem ######################
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//##########################################################################
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typedef MissileWeapon__GameModel MRMWeaponSubsystem__GameModel;
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typedef MissileWeapon__CreateMessage MRMWeaponSubsystem__CreateMessage;
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typedef MissileWeapon__ExecutionStateEngine MRMWeaponSubsystem__ExecutionStateEngine;
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typedef MissileWeapon__Message MRMWeaponSubsystem__Message;
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typedef MissileWeapon__ClassData MRMWeaponSubsystem__ClassData;
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class MRMWeaponSubsystem:
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public MissileWeapon
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{
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public:
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static void
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InitializeClass();
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static void
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TerminateClass();
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//##########################################################################
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// Inheritance support
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//
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public:
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typedef MRMWeaponSubsystem__ClassData ClassData;
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typedef MRMWeaponSubsystem__GameModel GameModel;
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typedef MRMWeaponSubsystem__Message Message;
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typedef MRMWeaponSubsystem__ExecutionStateEngine ExecutionStateEngine;
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typedef MRMWeaponSubsystem__CreateMessage CreateMessage;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Run-time Construction and Destruction Support
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//
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public:
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static MRMWeaponSubsystem*
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Make(
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CreateMessage *message,
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ReplicatorID *base_id
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);
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protected:
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MRMWeaponSubsystem(
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ClassData *class_data,
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CreateMessage *message,
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ReplicatorID *base_id,
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ElementRenderer::Element *element
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);
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~MRMWeaponSubsystem();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static ClassData
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*DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Simulation Support
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//
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public:
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void
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CreateProjectile(Stuff::Time till);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Test Support
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//
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public:
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void
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TestInstance() const;
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};
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}
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