Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
27 lines
487 B
C++
27 lines
487 B
C++
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#pragma once
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#if defined(_DEBUG)
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#define MW4_ANIMATION_DEBUG
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#endif
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#if defined(_ARMOR)
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#define MW4_ANIMATION_DEBUG
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#endif
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#include <Stuff/Stuff.hpp>
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#include "AngleAxis.hpp"
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#include "AnimFormat.hpp"
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#include "AnimIterator.hpp"
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#include "AnimInterp.hpp"
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#include "AnimInstance.hpp"
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#include "AnimIteratorManager.hpp"
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extern HGOSHEAP g_AnimParentHeap;
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extern HGOSHEAP g_AnimDataHeap;
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extern HGOSHEAP g_AnimIteratorHeap;
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extern HGOSHEAP g_AnimGeneral;
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