Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
199 lines
7.0 KiB
C++
199 lines
7.0 KiB
C++
//===========================================================================//
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// File: NetMovement.hpp
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// Contents : All movement messages and rewind capabilites
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 01/06/1999 JSE Inital coding
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//---------------------------------------------------------------------------//
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// Copyright (C) 1998, Microsoft Corp. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "NetConstants.hpp"
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#include "NetUpdateManager.hpp"
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#include "MechAnimationState.hpp"
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namespace MechWarrior4
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{
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class MWEntityManager;
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class Mech;
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void NetMovementSecurityCheckStart();
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void NetMovementSecurityCheckStop();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class MechPositionUpdate
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{
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public:
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enum {
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XPositionUpdateEntryID = 0,
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YAboveTerrainUpdateEntryID,
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ZPositionUpdateUpdateEntryID,
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CurrentRotationUpdateEntryID,
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CurrentTorsoPitchUpdateEntryID,
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CurrentTorsoYawUpdateEntryID,
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CurrentSpeedUpdateEntryID,
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CurrentXVelocityEntryID,
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CurrentYVelocityEntryID,
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CurrentZVelocityEntryID,
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RotationDemandUpdateEntryID,
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SpeedDemandUpdateEntryID,
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TorsoPichDemandUpdateEntryID,
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TorsoYawDemandUpdateEntryID,
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ViewDemandUpdateEntryID,
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UpdateEntryCount
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};
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enum {
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UpdateType = UpdateManager::MechPositionUpdateID
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};
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enum {
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DrivingState = 0,
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JumpingState,
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FallingState
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};
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static void Decode(Entity *entity, MemoryStream *memory_stream, Time till, Scalar packet_latency, int connection, int debug_level, int bandwidth, Scalar rate);
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static void Skip(MemoryStream *memory_stream, int size, Time till, int connection, int debug_level, int bandwidth);
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static void Encode(Entity *entity, DynamicMemoryStream *memory_stream, int connection, int debug_level, int bandwidth);
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static int SizeFunction(Entity *entity){return -1;};
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static int MaxSize(Entity *entity, int debug_level, int bandwidth);
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static bool MaintainActiveFlagFunction(Entity *entity,Point3D cull_location);
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static int GetUpdateEntryCount(){return UpdateEntryCount;};
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static int GetUpdateEntryType(){return UpdateType;};
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class MechAnimationUpdate
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{
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public:
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enum {
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CurrentSimulationStateUpdateEntryID = 0,
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AnimationStateUpdateEntryID,
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TransitionStateUpdateEntryID,
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CurrentPositionUpdateEntryID,
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TranisitonPositionUpdateEntryID,
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NewPositionUpdateEntryID,
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UpdateEntryCount
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};
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enum {
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UpdateType = UpdateManager::MechAnimationUpdateID
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};
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static void Decode(Entity *entity, MemoryStream *memory_stream, Time till, Scalar packet_latency, int connection, int debug_level, int bandwidth, Scalar rate);
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static void Skip(MemoryStream *memory_stream, int size, Time till, int connection, int debug_level, int bandwidth);
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static void Encode(Entity *entity, DynamicMemoryStream *memory_stream, int connection, int debug_level, int bandwidth);
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static int SizeFunction(Entity *entity){return -1;};
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static int MaxSize(Entity *entity, int debug_level, int bandwidth);
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static bool MaintainActiveFlagFunction(Entity *entity,Point3D cull_location){return true;}
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static int GetUpdateEntryCount(){return UpdateEntryCount;};
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static int GetUpdateEntryType(){return UpdateType;};
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class MechMovemntUpdate
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{
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public:
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enum {
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UpdateEntryCount = 0
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};
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enum {
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UpdateType = UpdateManager::MechMovemntUpdateID
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};
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static void Decode(Entity *entity, MemoryStream *memory_stream, Time till, Scalar packet_latency, int connection, int debug_level, int bandwidth, Scalar rate);
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static void Skip(MemoryStream *memory_stream, int size, Time till, int connection, int debug_level, int bandwidth);
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static void Encode(Entity *entity, DynamicMemoryStream *memory_stream, int connection, int debug_level, int bandwidth);
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static int SizeFunction(Entity *entity){return -1;};
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static int MaxSize(Entity *entity, int debug_level, int bandwidth);
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static bool MaintainActiveFlagFunction(Entity *entity,Point3D cull_location);
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static int GetUpdateEntryCount(){return UpdateEntryCount;};
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static int GetUpdateEntryType(){return UpdateType;};
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// this one is special and doesn't go thru the standerd encode and decode process
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class MechFirstPersonPositionUpdate
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{
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public:
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enum {
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UpdateEntryCount = 0
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};
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enum {
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UpdateType = UpdateManager::MechFirstPersonPositionUpdateID
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};
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static void Decode(Entity *entity, MemoryStream *memory_stream, Time till, Scalar packet_latency, int connection, int debug_level, int bandwidth, Scalar rate){STOP(("NOT SUPPORTED"));};
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static void Skip(MemoryStream *memory_stream, Time till, int connection, int debug_level, int bandwidth){STOP(("NOT SUPPORTED"));};
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static void Encode(Entity *entity, DynamicMemoryStream *memory_stream, int connection, int debug_level, int bandwidth){STOP(("NOT SUPPORTED"));};
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static int SizeFunction(Entity *entity){return -1;};
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static int MaxSize(Entity *entity, int debug_level, int bandwidth){return 0;};
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static bool MaintainActiveFlagFunction(Entity *entity,Point3D cull_location){return true;}
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static int GetUpdateEntryCount(){return UpdateEntryCount;};
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static int GetUpdateEntryType(){return UpdateType;};
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class MechFirstPersonControlUpdate
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{
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public:
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enum {
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UpdateEntryCount = 0
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};
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enum {
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UpdateType = UpdateManager::MechFirstPersonControlUpdateID
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};
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static void Decode(Entity *entity, MemoryStream *memory_stream, Time till, Scalar packet_latency, int connection, int debug_level, int bandwidth, Scalar rate){STOP(("NOT SUPPORTED"));};
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static void Skip(MemoryStream *memory_stream, Time till, int connection, int debug_level, int bandwidth){STOP(("NOT SUPPORTED"));};
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static void Encode(Entity *entity, DynamicMemoryStream *memory_stream, int connection, int debug_level, int bandwidth){STOP(("NOT SUPPORTED"));};
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static int SizeFunction(Entity *entity){return -1;};
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static int MaxSize(Entity *entity, int debug_level, int bandwidth){return 0;};
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static bool MaintainActiveFlagFunction(Entity *entity,Point3D cull_location){return true;}
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static int GetUpdateEntryCount(){return UpdateEntryCount;};
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static int GetUpdateEntryType(){return UpdateType;};
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};
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}; |