Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
63 lines
1.8 KiB
Plaintext
63 lines
1.8 KiB
Plaintext
//
|
|
// MW4APPLICATION.RC2 - resources Microsoft Visual C++ does not edit directly
|
|
//
|
|
|
|
#ifdef APSTUDIO_INVOKED
|
|
#error this file is not editable by Microsoft Visual C++
|
|
#endif //APSTUDIO_INVOKED
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// Add manually edited resources here...
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// Version info is now here since it does not just have magic numbers any more
|
|
// and we don't want VC to change this info while we're not paying attention.
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Version
|
|
//
|
|
|
|
#include "..\buildnum\buildnum.h" // get the current build number
|
|
|
|
1 VERSIONINFO
|
|
FILEVERSION VER_PRODUCTVERSION
|
|
PRODUCTVERSION VER_PRODUCTVERSION
|
|
FILEFLAGSMASK 0x3fL //VS_FFI_FILEFLAGSMASK
|
|
#ifdef _DEBUG
|
|
FILEFLAGS 0x1L //VS_FF_DEBUG
|
|
#else
|
|
FILEFLAGS 0x0L
|
|
#endif
|
|
FILEOS 0x4L //VOS__WINDOWS32
|
|
FILETYPE 0x1L //VFT_APP
|
|
FILESUBTYPE 0x0L //VFT2_UNKNOWN
|
|
BEGIN
|
|
BLOCK "StringFileInfo"
|
|
BEGIN
|
|
BLOCK "040904b0"
|
|
BEGIN
|
|
VALUE "Comments", "\0"
|
|
VALUE "CompanyName", "Microsoft Corp.\0"
|
|
VALUE "FileDescription", "MechWarrior IV\0"
|
|
VALUE "FileVersion", VER_PRODUCTVERSION_STR
|
|
VALUE "InternalName", "MechWarrior4\0"
|
|
VALUE "LegalCopyright", VER_COPYRIGHT_STR
|
|
VALUE "LegalTrademarks", VER_LEGALTRADEMARKS_STR
|
|
VALUE "OriginalFilename", "MechWarrior4.EXE\0"
|
|
VALUE "PrivateBuild", "\0"
|
|
VALUE "ProductName", "MechWarrior IV\0"
|
|
VALUE "ProductVersion", VER_PRODUCTVERSION_STR
|
|
VALUE "SpecialBuild", "\0"
|
|
END
|
|
END
|
|
BLOCK "VarFileInfo"
|
|
BEGIN
|
|
VALUE "Translation", 0x409, 1200
|
|
END
|
|
END
|
|
|
|
|
|
|