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firestorm/Gameleap/code/mw4/Code/MW4GameEd/DisplayWindow.h
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4.2 KiB
C++

#if !defined(AFX_DISPLAYWINDOW_H__208FF836_376B_11D2_9DE3_0060973CEE04__INCLUDED_)
#define AFX_DISPLAYWINDOW_H__208FF836_376B_11D2_9DE3_0060973CEE04__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// DisplayWindow.h : header file
//
#include <Adept\Entity.hpp>
#include <ElementRenderer\ElementRenderer.hpp>
#include <ElementRenderer\GroupElement.hpp>
#include <ElementRenderer\ListElement.hpp>
#include <ElementRenderer\StateChange.hpp>
#include <ElementRenderer\CameraElement.hpp>
#include <ElementRenderer\SwitchElement.hpp>
#include <ElementRenderer\ShapeElement.hpp>
#include <gosFX\gosFX.hpp>
#include <MLR\MLR.hpp>
#include <MLR\MLRHeaders.hpp>
#include <MFCPlatform\MFCPlatform.hpp>
#include "EditorChildWnd.h"
#include "EditEntityDlg.h"
//#include "LatticeLinkDlg.h"
class CLatticeLinkDlg;
#define TERRAIN 0
#define HIGHESTPOINT 1
#define NOCOLLIDE 2
/////////////////////////////////////////////////////////////////////////////
// CDisplayWindow frame
class CTransDlg;
class CDisplayWindow : public CEditorChildWnd//CSnapWnd
{
DECLARE_DYNCREATE(CDisplayWindow)
protected:
public:
CTransDlg* translationDlg;
CLatticeLinkDlg* latticeLinkDlg;
CDisplayWindow(); // protected constructor used by dynamic creation
virtual ~CDisplayWindow();
// void Draw();
bool GetPointOnMap(Point3D* point);
Stuff::Scalar GetMapPointVertical(Stuff::Scalar x = -1.0f, Stuff::Scalar z = -1.0f, Adept::Entity::CollisionMask collisionType = Adept::Entity::CanBeWalkedOnFlag,Entity *ignore_entity=NULL);
// Attributes
public:
MLRState
state,
state2;
MLRTexture
*texture;
ElementRenderer::CameraElement
*Camera;
ElementRenderer::StateChange
*Camera_State;
ElementRenderer::ListElement
*Scene;
ElementRenderer::SwitchElement
*Switch;
bool
mouseLook;
int
timer;
// Operations
public:
LRESULT
WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
void
ExecuteCamera();
void
ProcessIO();
Adept::Entity
*TraceToParent(Adept::Entity *entity);
Scalar
mapX;
Scalar
mapZ;
void
OnObjAlignment(Adept::Entity* entity);
void
OnAddDropPoint();
void
AppendPathNode(Adept::Entity* entity);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDisplayWindow)
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
protected:
// void
// GetGridCoords(Point3D& point);
// Generated message map functions
//{{AFX_MSG(CDisplayWindow)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT, CPoint);
afx_msg void OnMouseMove(UINT, CPoint);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnSetObjectName();
afx_msg void OnSetObjectParameters();
afx_msg void OnSetObjectTranslation();
afx_msg void OnObjEditDriver();
afx_msg void OnObjEditScript();
afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
afx_msg void OnPaint();
afx_msg void OnObjDamageArmor();
afx_msg void OnObjDamageInternal();
afx_msg void OnEditLatticeLinks();
afx_msg void OnShowRadius();
afx_msg void OnUpdateShowRadius(CCmdUI* pCmdUI);
afx_msg void OnAddLink();
afx_msg void OnInsertPathNode();
afx_msg void OnAppendPathNode();
afx_msg void OnObjSpecifyScript();
afx_msg void OnInsertBoundaryNode();
afx_msg void OnObjRemoveinstance();
afx_msg void OnObjAlignment();
afx_msg void OnObjSubsystem();
afx_msg void OnClose();
afx_msg void OnDestroy();
afx_msg void OnClearAI();
afx_msg void OnABLMemory();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DISPLAYWINDOW_H__208FF836_376B_11D2_9DE3_0060973CEE04__INCLUDED_)