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firestorm/Gameleap/code/mw4/Code/MW4GameEd2/PanelDlg.h
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51 lines
1.4 KiB
C++

#if !defined(AFX_PANELDLG_H__7A68034D_A071_4CB0_B3A2_CDC69F7B1EC3__INCLUDED_)
#define AFX_PANELDLG_H__7A68034D_A071_4CB0_B3A2_CDC69F7B1EC3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PanelDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CPanelDlg dialog
class CPanelDlg : public CDialog
{
// Construction
public:
CPanelDlg(UINT nIDTemplate,CWnd* pParent = NULL); // standard constructor
void Create(CWnd* pParent);
UINT MyID;
virtual BOOL ValidateData() { return UpdateData(TRUE);}
virtual void UpdateGame() {}
virtual void OnOK() { CDialog::OnOK();}
virtual void OnCancel() { CDialog::OnCancel();}
// Dialog Data
//{{AFX_DATA(CPanelDlg)
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPanelDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CPanelDlg)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PANELDLG_H__7A68034D_A071_4CB0_B3A2_CDC69F7B1EC3__INCLUDED_)