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70 lines
2.4 KiB
C++
70 lines
2.4 KiB
C++
//===========================================================================//
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// File: normal.cc //
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// Project: MUNGA Brick: Math Library //
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// Contents: Implementation details for the normal class //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 11/19/94 JMA Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include "StuffHeaders.hpp"
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const Normal3D
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Normal3D::Forward(FORWARD_X, FORWARD_Y, FORWARD_Z);
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const Normal3D
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Normal3D::Backward(BACKWARD_X, BACKWARD_Y, BACKWARD_Z);
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const Normal3D
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Normal3D::Left(LEFT_X, LEFT_Y, LEFT_Z);
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const Normal3D
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Normal3D::Right(RIGHT_X, RIGHT_Y, RIGHT_Z);
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const Normal3D
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Normal3D::Up(UP_X, UP_Y, UP_Z);
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const Normal3D
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Normal3D::Down(DOWN_X, DOWN_Y, DOWN_Z);
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//
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//#############################################################################
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//#############################################################################
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//
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Normal3D&
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Normal3D::Multiply_Inverse(
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const Normal3D &Source,
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const AffineMatrix4D &M
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)
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{
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Check_Object(this);
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Check_Object(&Source);
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Check_Object(&M);
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x = Source.x*M(0,0) + Source.y*M(0,1) + Source.z*M(0,2);
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y = Source.x*M(1,0) + Source.y*M(1,1) + Source.z*M(1,2);
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z = Source.x*M(2,0) + Source.y*M(2,1) + Source.z*M(2,2);
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return *this;
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}
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//
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//#############################################################################
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//#############################################################################
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//
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Normal3D&
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Normal3D::Multiply(
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const Normal3D &n,
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const AffineMatrix4D &m
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)
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{
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Check_Object(this);
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Check_Object(&n);
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Check_Object(&n);
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Verify(this != &n);
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AffineMatrix4D m2;
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m2.Invert(m);
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return Multiply_Inverse(n,m);
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}
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