Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
92 lines
2.4 KiB
C++
92 lines
2.4 KiB
C++
//===========================================================================//
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// File: random.cc //
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// Project: MUNGA Brick: Math Library //
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// Contents: Interface specification for the random number generator //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 11/20/93 JMA Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1993-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "Stuff.hpp"
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#include "Scalar.hpp"
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namespace Stuff {
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Random ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class Random
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#if defined(_ARMOR)
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: public Stuff::Signature
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#endif
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{
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public:
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static void
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InitializeClass();
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static void
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TerminateClass();
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private:
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static int
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Numbers[250]; // the random number table
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static int
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Index; // the current entry within the table
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static void
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Init();
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static int
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GetRandomInt();
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Random()
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{Verify(Index == -1); Init();}
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static Random
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*Instance;
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void
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TestInstance() const {}
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public:
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//
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//------------------------
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// Random number functions
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//------------------------
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//
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static int
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GetInt() // returns 0 .. RAND_MAX
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{return GetRandomInt();}
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static Scalar
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GetFraction(); // returns 0.0f <= x < 1.0f
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static int // returns 0 .. Range-1
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GetLessThan(int Range);
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static bool
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TestClass();
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Die ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class Die
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#if defined(_ARMOR)
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: public Stuff::Signature
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#endif
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{
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private:
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int
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highestRandom, // the highest random number giving a uniform dist.
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dieSides; // the number of sides on the die (starting from 1)
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public:
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Die(int sides);
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operator int(); // returns 1 .. dieSides
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};
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}
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