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firestorm/Gameleap/code/mw4/Libraries/stuff/Ray_Test.cpp
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C++

//===========================================================================//
// File: ray.tst //
// Project: MUNGA Brick: Math Library //
// Contents: Implementation details for the ray class //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 11/25/94 JMA Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include "StuffHeaders.hpp"
bool
Ray3D::TestClass()
{
SPEW((GROUP_STUFF_TEST, "Starting Ray3D test..."));
SPEW((GROUP_STUFF_TEST, " Ray3D::TestClass is stubbed out!"));
return true;
}