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firestorm/Gameleap/code/mw4/Libraries/stuff/Style.cpp
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2.1 KiB
C++

//===========================================================================//
// File: verify.cc //
// Contents: verification fail routines //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 09/29/94 JMA Initial coding. //
// 11/01/94 JMA Made compatible with SGI CC //
// 11/03/94 ECH Made compatible with BC4.0 //
// 04/20/95 CPB Added Shutdown calls for ControlsManager, GaugeManager //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// PROPRIETARY AND CONFIDENTIAL //
//===========================================================================//
#include "StuffHeaders.hpp"
//
//#############################################################################
//#############################################################################
//
static char
Error_Message_Buffer[400];
int
Stuff::ArmorLevel = 4;
float
Stuff::SMALL=1e-4f;
//
//#############################################################################
//#############################################################################
//
#if defined(_ARMOR)
Signature::Signature()
{
mark = Valid;
}
Signature::~Signature()
{
mark = Destroyed;
}
void
Stuff::Is_Signature_Bad(const volatile Signature *p)
{
if ((p) && reinterpret_cast<int>(p)!=Stuff::SNAN_NEGATIVE_LONG)
{
Verify(!(reinterpret_cast<int>(p) & 3));
if (p->mark == Signature::Destroyed)
PAUSE(("Object has been destroyed"));
else if (p->mark != Signature::Valid)
PAUSE(("Object has been corrupted"));
}
else
PAUSE(("Bad object pointer: %x", p));
}
#endif