Files
firestorm/Gameleap/code/mw4/Tools/Balancer/Balancer.h
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

51 lines
1.3 KiB
C++

// Balancer.h : main header file for the BALANCER application
//
#if !defined(AFX_BALANCER_H__AA9C207B_C15D_4937_849E_A2935244C737__INCLUDED_)
#define AFX_BALANCER_H__AA9C207B_C15D_4937_849E_A2935244C737__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CBalancerApp:
// See Balancer.cpp for the implementation of this class
//
class CBalancerApp : public CWinApp
{
public:
CBalancerApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBalancerApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CBalancerApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BALANCER_H__AA9C207B_C15D_4937_849E_A2935244C737__INCLUDED_)