Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
108 lines
4.5 KiB
C
108 lines
4.5 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by Balancer.rc
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//
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#define IDM_ABOUTBOX 0x0010
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#define IDD_ABOUTBOX 100
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#define IDS_ABOUTBOX 101
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#define IDD_BALANCER_DIALOG 102
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#define IDD_OBJECTPROPERTIES 103
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#define IDD_OBJECTBALANCE 104
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#define IDR_MAINFRAME 128
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#define IDC_MECHPROP 1000
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#define IDC_WEAPPROP 1001
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#define IDC_WEPBAL 1002
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#define IDC_ARMORBAL 1003
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#define ID_EXIT 1004
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#define IDC_SPINGENERALSTART 1136
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#define IDC_SPINGENERALEND 1137
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#define IDC_VisibleObjective 1137
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#define IDC_SPINGENERALDENSITY 1138
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#define IDC_PrimaryObjective 1138
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#define IDC_SPINLIGHTSTART 1139
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#define IDC_StateObjective 1139
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#define IDC_SPINLIGHTEND 1140
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#define IDC_SPINLIGHTDENSITY 1141
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#define IDC_INCEDIT 1141
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#define IDC_SPINCUSTOMSTART 1142
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#define IDC_SUCCESSEDIT 1142
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#define IDC_SPINCUSTOMEND 1143
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#define IDC_FAILEDIT 1143
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#define IDC_SPINCUSTOMDENSITY 1144
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#define IDC_DESCEDIT 1144
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#define IDC_SPINRED 1145
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#define IDC_COMPLETETEXT 1145
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#define IDC_SPINGREEN 1146
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#define IDC_CAMERA_NAME 1146
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#define IDC_SPINBLUE 1147
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#define IDC_GSIZE 1147
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#define IDC_WEAPONSLIST 1148
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#define IDC_TOTALCRITLOCATIONS 1149
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#define IDC_RELOADTIME 1150
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#define IDC_MAXDISTANCE 1151
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#define IDC_DAMAGEAMOUNT 1152
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#define IDC_TONAGE 1153
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#define IDC_NUMFIRE 1154
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#define IDC_AMMOPERSHOT 1155
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#define IDC_MAXAMMO 1156
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#define IDC_INITIALLINEARVELOCITY_1 1157
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#define IDC_INITIALLINEARACCELERATION_1 1158
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#define IDC_INITIALLINEARVELOCITY_2 1159
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#define IDC_INITIALLINEARVELOCITY_3 1160
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#define IDC_INITIALLINEARACCELERATION_2 1161
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#define IDC_INITIALLINEARACCELERATION_3 1162
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#define IDC_READONLY 1163
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#define IDC_TOTALCRITLOCATIONS_PRESENT 1164
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#define IDC_RELOADTIME_PRESENT 1165
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#define IDC_MAXDISTANCE_PRESENT 1166
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#define IDC_DAMAGEAMOUNT_PRESENT 1167
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#define IDC_TONAGE_PRESENT 1168
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#define IDC_NUMFIRE_PRESENT 1169
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#define IDC_AMMOPERSHOT_PRESENT 1170
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#define IDC_MAXAMMO_PRESENT 1171
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#define IDC_INITIALLINEARVELOCITY_PRESENT 1172
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#define IDC_INITIALLINEARACCELERATION_PRESENT 1173
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#define IDC_HEAT_PRESENT 1174
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#define IDC_DOP_VALUE 1175
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#define IDC_OBJECTLIST 1176
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#define IDC_DOP_PROPERTIES 1177
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#define IDC_HELPOBJETIVE 1178
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#define IDC_DOB_NAME1 1178
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#define IDC_DOB_PROPERTYNAME1 1179
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#define IDC_CHECK1 1180
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#define IDC_CHECKALL_APPLY_BUTTONS 1180
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#define IDC_VALUE_PLUS 1181
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#define IDC_VALUE_MINUS 1182
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#define IDC_VALUE_MULTIPLY 1183
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#define IDC_VALUE_DIVIDE 1184
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#define IDC_VARIABLE_VALUE_PLACEHOLDER 1187
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#define IDC_OBJECT_NAME_HEADER 1188
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#define IDC_WEAPONTYPES 1189
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#define IDC_APPLYCHANGESPLACEHOLDER 1190
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#define ID_DOB_SCROLLBAR 1191
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#define ID_DOB_SCROLLBAR2 1192
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#define IDC_FILL_ALL_VALUES 1193
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#define IDC_DOP_PROPNAME 1300
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#define IDC_DOP_PROPPRESENT 1301
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#define IDC_DOP_PROPEDIT1 1302
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#define IDC_DOP_PROPEDIT2 1303
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#define IDC_DOP_PROPEDIT3 1304
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#define IDC_VARIABLE_PRESENT_PLACEHOLDER 1400
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#define IDS_SAVE_WEAPONS_CHANGES 3002
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#define IDS_SAVE_WEAPONS_CHANGES_CAPTION 3003
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#define IDS_SAVE_WEAPONS_FAILED 3004
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#define IDS_ERROR_CAPTION 3005
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#define IDS_READONLY 3006
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 129
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 1401
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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