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firestorm/Gameleap/code/mw4/Tools/ContentTrack/ChildWndThread.cpp
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// ChildWndThread.cpp : implementation file
//
#include "stdafx.h"
#include "contenttrack.h"
#include "ChildWndThread.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CChildWndThread
IMPLEMENT_DYNCREATE(CChildWndThread, CWinThread)
CChildWndThread::CChildWndThread()
{
}
CChildWndThread::~CChildWndThread()
{
}
BOOL CChildWndThread::InitInstance()
{
return TRUE;
}
int CChildWndThread::ExitInstance()
{
// TODO: perform any per-thread cleanup here
return CWinThread::ExitInstance();
}
BEGIN_MESSAGE_MAP(CChildWndThread, CWinThread)
//{{AFX_MSG_MAP(CChildWndThread)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChildWndThread message handlers