Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
#if !defined(AFX_NODEDATAVALUEFILEDOC_H__38050514_782B_11D3_9C1F_00609712FBEF__INCLUDED_)
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#define AFX_NODEDATAVALUEFILEDOC_H__38050514_782B_11D3_9C1F_00609712FBEF__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// NodeDataValueFileDoc.h : header file
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//
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#include "ContentTrackDoc.h"
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/////////////////////////////////////////////////////////////////////////////
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// CNodeDataValueFileDoc document
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#include "NodeObject.h"
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class CNodeDataValueFileDoc : public CContentTrackDoc
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{
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protected:
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CNodeDataValueFileDoc(); // protected constructor used by dynamic creation
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DECLARE_DYNCREATE(CNodeDataValueFileDoc)
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// Attributes
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public:
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CNodeObject *m_pActiveChild;
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int m_iReplaceAll;
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protected:
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CString m_strRoot;
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// Operations
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public:
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CNodeDataValueFileProject *GetNodeProject() {return m_pNodeDataValueFileProject;}
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CNodeDisk *FindDirectoryNode(CString);
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CString GetRootDir() {return m_strRoot;}
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CNodeDiskDirectory *GetRootNode() {return m_pNodeDirectory;}
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afx_msg void OnEditCopy();
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afx_msg void OnEditPaste();
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CNodeObject *_OnEditPaste(CNodeObject *,CString = "",CString = "");
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CNodeDataValueFileDoc)
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public:
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virtual void Serialize(CArchive& ar); // overridden for document i/o
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virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
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protected:
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virtual BOOL OnNewDocument();
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CNodeDataValueFileDoc();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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// Generated message map functions
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protected:
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CNodeDiskDirectory *m_pNodeDirectory;
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CNodeDisk *FindDirectoryNode(CString,CNodeDisk *);
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CNodeDataValueFileProject * m_pNodeDataValueFileProject;
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//{{AFX_MSG(CNodeDataValueFileDoc)
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afx_msg void OnAddroot();
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afx_msg void OnFileSave();
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afx_msg void OnFileSaveAs();
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afx_msg void OnEditPasteRename();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_NODEDATAVALUEFILEDOC_H__38050514_782B_11D3_9C1F_00609712FBEF__INCLUDED_)
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