Files
firestorm/Gameleap/code/mw4/Tools/ContentTrack/UnusedFilesDoc.h
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

54 lines
1.4 KiB
C++

#if !defined(AFX_UNUSEDFILESDOC_H__CB2C6069_790E_11D3_9C20_00609712FBEF__INCLUDED_)
#define AFX_UNUSEDFILESDOC_H__CB2C6069_790E_11D3_9C20_00609712FBEF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// UnusedFilesDoc.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CUnusedFilesDoc document
class CUnusedFilesDoc : public CDocument
{
protected:
CUnusedFilesDoc(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CUnusedFilesDoc)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CUnusedFilesDoc)
public:
virtual void Serialize(CArchive& ar); // overridden for document i/o
protected:
virtual BOOL OnNewDocument();
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CUnusedFilesDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
protected:
//{{AFX_MSG(CUnusedFilesDoc)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_UNUSEDFILESDOC_H__CB2C6069_790E_11D3_9C20_00609712FBEF__INCLUDED_)