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firestorm/Gameleap/code/mw4/Tools/Data_Server/data server.hpp
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C++

#pragma once
#include "fileio.hpp"
#include "data.hpp"
#include <vector>
#include <map>
bool InitRPC (void);
bool CloseRPC (void);
extern std::map<int, std::vector<CDataEntry> > g_DataList;