Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
// LabRat.h : main header file for the LabRat application
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//
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#if !defined (LabRat_H)
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# define LabRat_H
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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#include "LabRat.h"
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#include "style.hpp"
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#include "MainFrm.h"
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#include "ChildFrm.h"
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#include "LabRatDoc.h"
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#include "LabRatView.h"
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#include "resource.h" // main symbols
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/////////////////////////////////////////////////////////////////////////////
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// CLabRatApp:
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// See LabRat.cpp for the implementation of this class
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//
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class CLabRatApp : public CWinApp
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{
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public:
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CLabRatApp();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CLabRatApp)
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public:
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virtual BOOL InitInstance();
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//}}AFX_VIRTUAL
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// Implementation
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//{{AFX_MSG(CLabRatApp)
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afx_msg void OnAppAbout();
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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#endif
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/////////////////////////////////////////////////////////////////////////////
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