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firestorm/Gameleap/code/mw4/Tools/Megatron/Megatron.cpp
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193 lines
4.8 KiB
C++

// Megatron.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Megatron.h"
#include "MainFrm.h"
#include "MegatronDoc.h"
#include "MegatronView.h"
#include <GameOS\GameOS.hpp>
#include <DLLPlatform\DLLPlatform.hpp>
//#include <MLR\Mlr.hpp>
//#include <GosFX\GosFX.hpp>
//#include <ElementRenderer\ElementRenderer.hpp>
//#include <ElementProxies\ElementProxies.hpp>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMegatronApp
BEGIN_MESSAGE_MAP(CMegatronApp, CWinApp)
//{{AFX_MSG_MAP(CMegatronApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
// Standard print setup command
ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMegatronApp construction
CMegatronApp::CMegatronApp()
{
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMegatronApp object
CMegatronApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CMegatronApp initialization
BOOL CMegatronApp::InitInstance()
{
char buf[MAX_PATH];
GetCurrentDirectory(MAX_PATH,buf);
InitGameOS( AfxGetInstanceHandle(), NULL, "\0" );
Stuff::ArmorLevel = 4;
Stuff::InitializeClasses();
//Proxies::InitializeClasses();
//MidLevelRenderer::InitializeClasses(8192*4, 1024*256);
//gosFX::InitializeClasses();
//ElementRenderer::InitializeClasses();
//ElementProxies::InitializeClasses();
SetCurrentDirectory(buf);
m_strRunDir = buf;
AfxEnableControlContainer();
// Standard initialization
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register document templates
CSingleDocTemplate* pDocTemplate;
pDocTemplate = new CSingleDocTemplate(
IDR_MAINFRAME,
RUNTIME_CLASS(CMegatronDoc),
RUNTIME_CLASS(CMainFrame), // main SDI frame window
RUNTIME_CLASS(CMegatronView));
AddDocTemplate(pDocTemplate);
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
m_pMainWnd->ShowWindow(SW_SHOW);
m_pMainWnd->UpdateWindow();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CMegatronApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CMegatronApp message handlers
int CMegatronApp::ExitInstance()
{
//ElementProxies::TerminateClasses();
//ElementRenderer::TerminateClasses();
//gosFX::TerminateClasses();
//MidLevelRenderer::TerminateClasses();
//Proxies::TerminateClasses();
Stuff::TerminateClasses();
ExitGameOS();
return CWinApp::ExitInstance();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void __stdcall GetGameOSEnvironment(char* CommandLine)
{
//
//----------------------------------------------------------
// This is where to set GOS environment settings.
//----------------------------------------------------------
//
Environment.applicationName = "Megatron";
Environment.screenWidth = 640;
Environment.screenHeight = 480;
Environment.bitDepth = 16;
}