Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
#if !defined(AFX_MULTITRONFRM_H__33C5EED8_85F9_4F52_B370_A34484379654__INCLUDED_)
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#define AFX_MULTITRONFRM_H__33C5EED8_85F9_4F52_B370_A34484379654__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// MultitronFrm.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CMultitronFrm frame
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class CMultitronFrm : public CMDIChildWnd
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{
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DECLARE_DYNCREATE(CMultitronFrm)
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protected:
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CMultitronFrm(); // protected constructor used by dynamic creation
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CMultitronFrm)
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public:
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virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle = WS_CHILD | WS_VISIBLE | WS_OVERLAPPEDWINDOW, const RECT& rect = rectDefault, CMDIFrameWnd* pParentWnd = NULL, CCreateContext* pContext = NULL);
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protected:
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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virtual ~CMultitronFrm();
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// Generated message map functions
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//{{AFX_MSG(CMultitronFrm)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnMDIActivate(BOOL bActivate, CWnd* pActivateWnd, CWnd* pDeactivateWnd);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_MULTITRONFRM_H__33C5EED8_85F9_4F52_B370_A34484379654__INCLUDED_)
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