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firestorm/Gameleap/code/mw4/Tools/Peeper/PeeperDoc.h
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1.7 KiB
C++

// PeeperDoc.h : interface of the CPeeperDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_PEEPERDOC_H__FE2BE47B_38A3_4754_80C9_4D44A27826B8__INCLUDED_)
#define AFX_PEEPERDOC_H__FE2BE47B_38A3_4754_80C9_4D44A27826B8__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include"PathManager.h"
#include"HNode.h"
class CPeeperDoc : public CDocument
{
protected: // create from serialization only
CPeeperDoc();
DECLARE_DYNCREATE(CPeeperDoc)
CString DspPath;
// Attributes
public:
bool Parsed;
void DoParse();
CPathManager PathMan;
HNode FileTree;
CString GetDspPath() {return DspPath;}
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPeeperDoc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
virtual BOOL OnSaveDocument(LPCTSTR lpszPathName);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CPeeperDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CPeeperDoc)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PEEPERDOC_H__FE2BE47B_38A3_4754_80C9_4D44A27826B8__INCLUDED_)