Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
83 lines
2.0 KiB
C++
83 lines
2.0 KiB
C++
// EBFPanel.cpp : implementation file
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//
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#include "stdafx.h"
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#include "pixelwhippro.h"
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#include "EBFPanel.h"
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#include <GosFx\EffectLibrary.hpp>
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#include <MLR\MLRTexturePool.hpp>
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extern CPixelWhipProApp theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CEBFPanel dialog
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#include <GosFx\GosFx.hpp>
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CEBFPanel::CEBFPanel(CWnd* pParent /*=NULL*/)
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: CDynaPanel(CEBFPanel::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CEBFPanel)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void CEBFPanel::DoDataExchange(CDataExchange* pDX)
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{
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CDynaPanel::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CEBFPanel)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CEBFPanel, CDynaPanel)
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//{{AFX_MSG_MAP(CEBFPanel)
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ON_BN_CLICKED(IDC_BROWSE, OnBrowse)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CEBFPanel message handlers
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void CEBFPanel::Set(void *dat)
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{
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ShapeSpec=(gosFX::DebrisCloud__Specification *)dat;
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}
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void CEBFPanel::OnBrowse()
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{
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CString doc_path=theApp.DocPath.Left(theApp.DocPath.ReverseFind('\\')),shape_path;
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// if(doc_path.GetLength()==0) GetCurrentDirectory(doc_path);
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SetCurrentDirectory(doc_path);
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CFileDialog dlg1(TRUE,"ebf",NULL,OFN_NOCHANGEDIR,"EBF Geometry(*.ebf)|*.ebf||",this);
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if(dlg1.DoModal()==IDOK)
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{
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shape_path=dlg1.GetPathName();
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if(doc_path.GetLength()>shape_path.GetLength() ||
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shape_path.Left(doc_path.GetLength()).CompareNoCase(doc_path)
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)
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{
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MessageBox("Shape Path Error");
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}
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else
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{
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shape_path=shape_path.Mid(doc_path.GetLength()+1);
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MString mstr;
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mstr=(char *)(LPCSTR)shape_path;
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gosFX::EffectLibrary::Instance->LoadDebrisArray(ShapeSpec,mstr);
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ShapeSpec->m_shapeFile=shape_path;
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MidLevelRenderer::MLRTexturePool::Instance->LoadImages();
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}
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theApp.StopEffects();
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theApp.StartEffects();
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}
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}
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