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firestorm/Gameleap/code/mw4/Tools/PrintScrToFile/Resource.h
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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
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2026-06-24 21:28:16 -05:00

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C

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by PrintScrToFile.rc
//
#define IDD_PRINTSCRTOFILE_DIALOG 102
#define IDR_MAINFRAME 128
#define IDC_LASTSAVED 1000
#define IDC_BITMAP_FORMAT 1003
#define IDC_NATIVE_FORMAT 1005
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 129
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1006
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif