Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
#if !defined(AFX_SPLINECONTROL_H__DB172FD8_6E4E_11D2_8409_00A0C933BCAC__INCLUDED_)
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#define AFX_SPLINECONTROL_H__DB172FD8_6E4E_11D2_8409_00A0C933BCAC__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// SplineControl.h : header file
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//
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#include"CamInfoPage.h"
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/////////////////////////////////////////////////////////////////////////////
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// CSplineControl dialog
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class CSplineControl : public CCamInfoPage
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{
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DECLARE_DYNCREATE(CSplineControl)
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// Construction
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public:
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CSplineControl();
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~CSplineControl();
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// Dialog Data
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//{{AFX_DATA(CSplineControl)
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enum { IDD = IDD_CAMSPLINECON };
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CStatic m_VelText;
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CStatic m_PosText;
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CSliderCtrl m_VelSliCtrl;
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CSliderCtrl m_TmeSliCtrl;
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int m_TmeSli;
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int m_VelSli;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generate virtual function overrides
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//{{AFX_VIRTUAL(CSplineControl)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CSplineControl)
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afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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afx_msg void OnAnimate();
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afx_msg void OnResetcurve();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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virtual void UpdateControlStates();
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virtual void DataOut();
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virtual void DataIn();
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SPLINECONTROL_H__DB172FD8_6E4E_11D2_8409_00A0C933BCAC__INCLUDED_)
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