Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
41 lines
609 B
INI
41 lines
609 B
INI
[graphics options]
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videodriverindex=0
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detailtexture=true
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multitexture=true
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lightmaps=true
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culturals=true
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footsteps=true
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missionmusic=true
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noblend=false
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antialias=false
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vertexlighting=true
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simplelighting=false
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mipbias=0
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shadowmode=2
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fontsmall=-2
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fontmedium=-2
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fontlarge=-2
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fontlarge2=-2
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fontlarge3=-2
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screenwidth=800
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screenheight=600
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bitdepth=16
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fancywater=true
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movietextures=true
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maxlights=8
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compositing=3
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effectlod=0.000000
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lod=0.000000
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loadradius=4
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[sound options]
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lowendsound=false
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radius=1.000000
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[special commands]
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killgame=false
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[server]
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allowdecaltransfer=0
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