Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
9 lines
532 B
Plaintext
9 lines
532 B
Plaintext
# BattleTech: FireStorm — full disaster-recovery mirror.
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# NOTHING is excluded on purpose: this repo is a complete, self-hosted (local Gitea)
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# snapshot of c:\VWE so that one `git clone`/`git pull` reconstitutes a working machine
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# (source + assets + VC6 toolchain + SDKs + build outputs + deployed game + archive).
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# Large binaries are routed to Git LFS via .gitattributes; they are NOT excluded.
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#
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# (Intentionally empty. Add entries here only for truly machine-local, non-portable
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# state you decide you never want mirrored.)
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